Ninja Cookie
Active Member
- Joined
- Jul 5, 2015
- Messages
- 37
I am testing an idea for a map to remove using the regeneration trigger due to its slight delay to restock the player and the need for a player to enter or be in this trigger each time for it to restock them.
I am looking for a command or condition to put on players that will cause them to always have full ammo either by making how much ammo they have a large number or instantly restocking them to full. There is condition 92 however that spawns a rune instead of adding the actual rune effect on the player.
Using impulse 101 would not be a good solution due to the fact it restores most or all player condition values to full, even hidden ones, such as the medics MvM shield when not actually in MvM.
Is this at all possible and how?
I am looking for a command or condition to put on players that will cause them to always have full ammo either by making how much ammo they have a large number or instantly restocking them to full. There is condition 92 however that spawns a rune instead of adding the actual rune effect on the player.
Using impulse 101 would not be a good solution due to the fact it restores most or all player condition values to full, even hidden ones, such as the medics MvM shield when not actually in MvM.
Is this at all possible and how?