Completed Add jb_interwebz (1 Viewer)

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Jailbreak map which is a celebration of old internet culture. A small but very dense map, it was built with fun at the forefront.

This map was built ground-up with vscript in mind and utilizes it frequently for many of the minigames, secrets, and general map features including driveable func_vehicles.

Minigames:
  • Obstacle Course
  • Climb
  • Space Course (strafe course with verticality)
  • Memory Squares
  • Whack-a-mole
  • Disco, Dance Dance Revolution style
  • Uber Wars (pvp survival)
  • Hole in the wall
  • Karts, utilizing func_vehicles (no other logic)
  • Ice Obby (Obstacle course with a slippery twist)
  • Cannon
  • Spinner
  • Playground, with two modes - Tag, and Infection
  • Shark Tank, a pvp shark game
  • Extreme Obby (Obstacle course, not for the feint of heart!)

All games should function correctly, I tested it as much as I conceivably could with as many edge cases as I could think of.

The map contains a few for fun secrets, with only a select few being useful for rebelling as a prisoner. There is a singular, reliable, respawning ammo secret outside of armory. Otherwise, prisoners must figure out one of multiple ways into armory to get ammo. Every single prisoner cell has a high-health breakable which teleports to armory, however the way is long and they are vulnerable as they attempt to get in!

The map also features an easily accessible casino, and utilizing new gambling technology has 3 separate slot machines to maximize spinning. The machines do not give ammo, however they can provide other boons to those daring enough to spin them!

As is a trend with my last map, mayanjungle, blues do not spawn in armory but instead in the blue side of extreme obby, directly across from cell area.

All ladders on the map use a vscript ladder method I wrote. To go up them, hold jump, to go down, hold crouch. If you don't touch your keyboard, you'll sit in place.

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I believe this is due for a playtest soon, I look forward to being a part of it and testing it out.

It really seems like a love letter to the mid 2000s internet and the references in it are completely amazing. It's most likely going to go over most of the playerbases head, but just looking at the images from the map sparks a sense of joy and longing that i have for the old days. Ill come back here with my thoughts once i've had a chance to test this in a group setting.
As is a trend with my last map, mayanjungle
Give me back my bucket and mop you animal.
 
There's a Tick-Tock Clock climb on this map? ADD NOW
 
I feel like interwebz needs a few tweaks before it's added. Rn there are a bunch of posters with slurs on them, and climb has a bug where it's extremely easy to get stuck in the moving platforms. It'd be smart to listen to what Banana said and playtest it before making a suggestion to add it.
 
even if the map plays well, im completely against the idea of having a map in rotation that has so many slurs just on it
 
Reminds me of when I would join a random tf2 map I’ve never heard of in 2014

Looked cool when looking by myself, excited for playtest

my main issue is that the climb is janky
 
So visiting this map on Singleplayer, Votes or not this map cannot be added to the map pool due to violating Panda Official Rules.

If signs and decals on the map that is plainly visible would get somebody Commblocked on panda for typing it out, it simply cannot be added to our map pool at its current state.

I am declining this suggestion due to these factors and urge that the map creator simply replace any decals that show any semblance or mention of any slurs or decals that display anything of sexual nature.

You can review these rules here.

a) Offensive & Inappropriate languageYou may not use any offensive or inappropriate language, which includes insults; excessive raging; sexually explicit discussion/roleplay; disrespecting admins or other players or provoking them; or any kind of discrimination. Racism is strictly forbidden.

Once the map is updated with these decals replaced, the map can be resubmitted as a suggestion.


Looks like Semi has a stripper that will remove all of the decals that violate Panda Rules, this suggestion can carry on. Sorry for the confusion.
 
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Voting no for now, just due to how overstimulating this looks.
ill (hopefully) be taking part in the playtest so my vote might change afterwards
 
why it look like old cs source ah textures, i like
 
I believe this is due for a playtest soon, I look forward to being a part of it and testing it out.
I don't know if this is the right place to ask, but can we make the playtest on a sunday or tuesday? I would really like to be able to playtest this one.
 
it hurts my eyes looking at the screenshots, and if i played on it for more than a minute id actually probably freak out
 
Regardless of how the map looks (enough has been said), it's layout is awful. It's just another 2 dimensional hallway map - no real geometry and no verticality. Pure style over substance.
Most the parkour/skill minigames (climb, obbies) are very hard (which is fine usually) but considering the skill of the average jailbreak player there's no chance you would get successful rounds out of those minigames, resorting to boring minigames to get a round done.
Climb is also buggy, it's common to get stuck inside the moving platforms.
There's only 15 minigames on the map, which is below average for the maps in the pool; not to mention the map as a whole is extremely small

As for the rebelling side of things, there's only really one secret that seems obnoxiously broken, similar to galaxy_v1a trickstab circle secret:
There's a breakable in *every* cell which all lead directly to armoury (Note: blues don't spawn in armoury and armoury is directly next to cells so I imagine it would be pretty hard to defend)
The rest seem pretty balanced:
- Near climb, there's a teleport that takes you to the old version of hopjb, which also leads to armoury
- In pool, there's a respawning small ammo pack
- Speed boost secret in lavender town
- Crit secret in lavender town
These are all I've found after ~3 hrs of playing around in singleplayer.

Obviously you can't tell how a map would play without a playtest but these are my thoughts so far. Easy -1
 
Changing my vote to no because of this remark on the gamebanana update page. If he's gonna be upset because people wanna remove his "muh precious slurs" I'm not gonna humor playing it.
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Changing my vote to no because of this remark on the gamebanana update page. If he's gonna be upset because people wanna remove his "muh precious slurs" I'm not gonna humor playing it.
"sorry we dont want slurs on our server"
"okay i created the new offended mode for you dumb offended people i hope you dont use it though idiot"
 
After watching the playtest, I don't think this map is a good fit for rotation. The visuals while yes, are intentional in design, are quite jarring to observe, sensory overload. There's so many pictures and random stuff going on its hard to even look at the map for more than a few minutes. I also noticed that the cars are a bit janky and detrimental. I observed when all reds got into the school bus it killed one and got like 3-4 other reds stuck causing them to be respawned during the playtest. The layout is odd, some minigame do look rather good and fun to play on but judging from the average JB player ability some are nigh impossible to complete. I also can't in good faith play on something after the map creator blatantly made fun of his intended audience for not liking slurs. You don't just come out with something and when the player base complains, double down and make fun of them for something that they have an issue with whether it goes against their servers' rules or personal beliefs. My vote will remain as no for the time being, I do think the map has a chance for success but at the current juncture I believe it's just not going to work.
 
I had already formed an opinion on some minigames and the artstyle before the playtest by myself(which i liked decently), but after the playtest im fully bought into this map, i was concerned about some of the red/blue balancing but not much anymore. Im not going to speak on the artstyle and creative choices because thats all subjective and not really my place to talk about.

The minigames are some of the most fun and creative minigames ive played in a while(and i cant stress that enough), while bringing back some classic minigames with a cool twist. And, they actually made disco fun (its literally DDR now). Some other minigame highlights for me was also playground(infection and tag, done well) and sharks attack(A legal sharks and minnows). I find it cool how for many minigames it will force you to be a different class depending on what it is. As for the skill level, admittedly some of the minigames are harder than a beginner jb players skill level. But, most of the minigame difficulties are in the obstacle/skill based minigames. All of the other ones are nicely accessible to a new jailbreak player and presents a fun new challenge to regulars from the regular minigames you see on maps.

Now, for the balancing, I was concerned at first with a tele in every red cell AND a speed and crit secret along with additional ammo secrets, but after the playtest i think the map seems pretty balanced. As a blue, its easy to stop people from getting to armory from the Cell tele. Besides a small respawn ammo in pool, every ammo secret involves the armory at some point. The crit secret is a decently hard obby that has a motivator with a 50/50 door at the end which makes it more balanced, and the breakable that leads to the speed shoes is pretty high hp. Additionally, the map has a pretty small surface area so its easy for blues to hunt around. Although it is a "hallway map", its formed in a interesting way that there isnt just one long sightline per hallway(and areas for blues to hide behind in case of a sniper), And if there is a sightline, its a decently small slit. But, to the reds advantage, there is an underground sewer area to traverse around the small map to avoid the blues(which the blues could also use to flank a potential sniper). And, the previously mentioned secrets are still good for the reds to have, just can be tricky to pull off. Overall, rebelling on this map seems to offer a high risk high reward scenario to those that try

As for the attitude of the creator(which im not defending), I dont really care about it because it doesnt even effect how the map is. Everything that needed to be censored is still censored thanks to semi and doesn't seem to be an issue. If we took into account the personalities and how you or us feel about every map dev, i feel like there would be alot less maps in rotation. All in all, i think this map is cool, fun, creative, and should be added.
 
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