laxlijam
Member
- Joined
- Jul 12, 2021
- Messages
- 31
i do enjoy this map and think its great (my top 5 personally), though it most certainly shows its poor design philosophy when it comes to areas like the Main-cell area for instance.
I'm no good essayist so I'll showcase a bulletpoint of my thoughts for this map.
Pros:
I'm no good essayist so I'll showcase a bulletpoint of my thoughts for this map.
Pros:
- the soundtrack is perhaps one of the best utilised in jailbreak
- generally good secrets (disco one and the hidden backdoor ammo pack)
- the geometry and aesthetics are well done
- most minigames function well and are great choice-wise and in functionality
- many other JB maps have multiple pathways to reach the MCA, there is only two, and one is through a one-way vent
- the left and right hall areas require some form of alternate entrance to reach the outside areas
- why is space gravity a thing? (i get its funny but its generally laggy and should perhaps be replaced with a better system)
- the DR pyro hadouken trap is so easily avoidable, couldn't kill the most clueless player
- reaching this ammopack in dodgeball is nonviable in servers that disable scouts double jumping, also classist map design (why just scout??) is generally a lawful or chaotic evil thing to do in JB maps. i mean you could caberjump yet still, that's perhaps only 1 out of the nine classes which can acquire this.