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  1. Ian

    Accepted Report

    Name: Snell STEAMID: STEAM_0:0:73011796 HLStats Rule Broken: Slurs I don't know if y'all warn for this nowadays, but given the context, I believe he should be muted. Round with the incident starts at 56000 ticks into the demo, he was already punished for the MFK.
  2. Ian

    Complaint Regarding Interwebs

    I suspect it had something to do with my loadout.
  3. Ian

    Complaint Regarding Interwebs

    If I play the map again, Ill demo record the issue.
  4. Ian

    Complaint Regarding Interwebs

    For near an entire map (until map was extended) I was playing on Interwebz, the players kept using the bus, and every time they did, I got stuck in the bus and ever was majorly inconvenienced because an admin had to get me out, or just killed for being stuck. I heard there is an update, is it...
  5. Ian

    Declined [JB] blu team playtime requirement

    Do you know how long it takes someone to get 24 hours playtime if they play a healthy amount per day (even at 1 hour per day that's 24 days). Does this mean that this is a bad idea? No. Not at all. HOWEVER I'd like you to consider this scenario. It is 10:12 AM EST, and there are 6 players on...
  6. Ian

    Completed [JB] Nostalgia November Suggestion

    I’m going to stop spamming this thread, one final clarification: the poll is on whether or not we should do it, I believe it’s a good idea that needs some workshopping I don’t want the length of the event or timing to impact your decision, I have an outline for reference to help understand how...
  7. Ian

    Completed [JB] Nostalgia November Suggestion

    My intention is to bring in older maps to potentially bring back older players to interact alongside newer players, this also functions as a way to look back at how far the game mode has come, while these maps aren't the best to our standards today, but had endured from years before, they used...
  8. Ian

    Completed [JB] Nostalgia November Suggestion

    Just one week, the name is based on the month, but I am only suggesting a 1 week maximum run time (please fully read my messages). Purely based on Nostalgia, not to prove how these maps are better by any regards, just a nice nod to our past. If you still think that's too long, you are playing...
  9. Ian

    Completed [JB] Nostalgia November Suggestion

    Hey, I wanted to suggest an idea I had, which could be used on any server, but I am suggesting it for Jailbreak in particular. Nostalgia November. What is Nostalgia November? Nostalgia November is an event in which older maps will be put temporarily into the pool. Although I say November, that...
  10. Ian

    Completed [JB] Bootcamp's time has come

    I like this map, but I should not have gone against Semi's wishes when I suggested its readmission to our roster, it really isn't up to the standard of other maps. Its minigames are mostly meh, and the only thing I liked about it was nostalgia, since it was made around the time I began playing...
  11. Ian

    thanks

    thanks
  12. Ian

    thanks

    thanks
  13. Ian

    🫡

    🫡
  14. Ian

    Declined [JB] Still Hide Red Kills (Reds killing people) From Killfeed?

    I do not know if this is possible, but I could see it being very interesting if we kept the death message but just hid the method of killing. EX: Having all death messages using the same symbol. It doesn't go as far as hiding death messages, but also has the mystery that is desired by banana and...
  15. Ian

    Declined [JB] A newly defined minigame: "Mingle"

    This minigame sounds like it could be problematic if someone who tries to play it is even somewhat unclear on how its played, I think this could be easily mixed up, and jumbled. Another similar scenario happened previously with Simon Says, which along with its tricky nature led to it...
  16. Ian

    Declined [JB] Red Scouts Double Jump Jailbreak

    I might be able to set this up on ammo pickup. Makes it a lot more of a process.
  17. Ian

    Any QOL things you wish were in jailbreak, but haven't been coded

    This is already possible, Y'all dont have the permissions.
  18. Ian

    Any QOL things you wish were in jailbreak, but haven't been coded

    Also, in redux, its not coded in, but we can make it so that freedays lose freeday on warden lock rather than on Lr being given or last guard. We can also add actions that strip freedays, with an example being triggering cells, or maybe clicking buttons in minigames.
  19. Ian

    Any QOL things you wish were in jailbreak, but haven't been coded

    I have found how to enable airblast, and how to allow scouts to double jump on gaining rebel status, and ammo pickup, just needs us to swap to redux if we want it to be easy It can be done on Tf2Jail, but Id rather use redux due to its customizability. Also in redux, he kindly sets up coded in...
  20. Ian

    Any QOL things you wish were in jailbreak, but haven't been coded

    while doing this I will set up redux to best meet our needs incase I suggest we add it. It all boils down to redux giving me the tools to modify it, and tf2jail not being easily modified.