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  1. R4_

    Completed [FF2] Removal of Sniper Wall Climb

    You cannot stop a leap with an uncharged sniper bullet. if you hit a headshot, depending on the bosses knockback resistance, you may be able to. Otherwise you'll just knock them back a small bit, they'll still continue leaping unless it's directly head-on with a charged shot. Only when the...
  2. R4_

    Completed [FF2] Removal of Sniper Wall Climb

    3 second climb delay would mean sniper can't climb any wall at all. It'd just be a slightly higher jump. It'd kill any good huntsman sniping. I don't really think Sniper deserves this nerf, the damage & knockback was already nerfed recently and it's definitely toned down the power of sniper. At...
  3. R4_

    Completed [FF2] Epic Scout Abilities

    Honestly I'm sceptical about any more time based abilities, I've noticed on the Taming Engineer Duo, the best strategy and one often seen is too just lunge at someone with big kill, retreat and attack again in another 25~ seconds when everything is regenerated. This leads to really long rounds...
  4. R4_

    Declined [FF2] New Weighdown needs To Go On Some Bosses

    I think the concerns about balance over instant weighdown are a bit overstated frankly. Instant weighdown has been part of many of these bosses for over a decade. In that time, I don't recall many complaints about weighdown because the bosses are balanced around this powerful ability. Times...
  5. R4_

    Pending [FF2] Engineers Nerfs

    I'm in favour of knockback reduction but I think the class numbers & pistol should stay the same. The pistol is an important part of mini sentry strats, as the mini sentry has very little knockback of it's own. Can always nerf it harder if Engi is still an issue.
  6. R4_

    Completed [VSH/FF2] Map suggestion - VSH Calamity Beach

    Just a map I used to enjoy a lot on other FF2 & VSH Servers. It's fairly balanced . there is an underwater cave that is pictured but I think most bosses can clear it fairly well via teleport or rage. Reds are also trapped once a boss gets in there essentially. There's no underwater building...
  7. R4_

    Completed [VSH/FF2] vsh_reservoir suggestions

    Ah that makes perfect sense, fair enough.
  8. R4_

    Completed [VSH/FF2] vsh_reservoir suggestions

    Are you talking about standing in the windows specifically or shooting in general from the inside the building?
  9. R4_

    Completed [FF2] Reducing Goomba Stomp Damage

    750 is a good balance for risk vs reward.