I do not agree. As I wrote: There is a problem with teleports. There is a problem with camping. This change could solve several things at once. Plus, make Demoman more interesting class. But I see that I am not meeting too much support here. I guess it's too much Sci-Fi. And I understand that...
I didn't write that I wanted Sticky Demo to be useless. No one has yet commented on the idea that Stickybombs would serve a similar purpose as Rocket Launcher (Soldier) and Detonator (Pyro).
Another option would be not to reduce the damage too much, but reduce damage to self. So Stickybombs could remain relevant in terms of damage, but also mobility.
Why not? If the damage is drastically reduced, it means that Demoman will be able to use the weapon to increase his own mobility, which is a great advantage and reason to play it.
If you are a capable player, you are able to deal great damage through the primary weapon and the Eyelander...
I am talking about a much higher reduction than 25%. As I write, this change will solve many problems. As you write, then the sticky demo would have a chance to escape.
Can you better describe where you see the disadvantages, the problems of this change?
Demoman is an interesting and fun class.
You can play:
full melee
with primary weapon, shield and Eyelander
with primary weapon, stickybomb launcher and Eyelander
I would like to discuss Stickybomb Launchers.
This weapon currently has two uses:
1. Camping in the tunnel the whole game
2. Put...
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