I was actually thinking about speedbuffing Human Sentry Buster to his true speed... 520 hammer units / second.
Just for balance reasons, gonna have his speed set to that of a scout (400 hammer units / second).
You'll find his update on that same thread i post my other bosses at.
EDIT: DONE.
Strangely enough, St. Heffe's fly ability instantly drains his rage, more drain than fly, on my FF2.
Wonder if there is some weird change from the public FF2 vs my private FF2.
Here's a slightly tweaked version with his jump multiplier lowered to 1.4x (from the original 2.0x that the final version I released has).
Spy knives still cower to Chuck Norris, however ;):
"character"
{
"name" "Chuck Norris"
"class" "6"
"model"...
I've played this map before. Only issue i see is those carts prone to getting people stuck.
Exploit spots can be always taken care of using the SM Zones plugin.
Miku v3 Changes:
Press RELOAD to change what rage to use, Call Medic to activate. a HUD is shown displaying the currently selected ability and the RAGE cost to use:
Single leek - Costs 25% RAGE, 10 second cooldown between activations.
Dance - Costs 50% RAGE, 30 second cooldown between...
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