My bad, I wasn't paying as much attention as I should've.
There's a typo in my previous response and the commands are incorrect.
This one is fixed and guaranteed to work.
alias +togglefp "+attack;fp"
alias -togglefp "-attack;bind mouse1 +toggletp"
alias +toggletp "+attack;tp"
alias -toggletp...
What I can gather from your videos is that you keep firing? I suppose the problem is with having to include +attack since it doesn't automatically fire -attack anymore.
Try this:
alias +togglefp "+attack;firstperson"
alias -togglefp "-attack;bind mouse1 +toggletp"
alias +toggletp...
Put this in your autoexec:
alias togglefp "+attack;firstperson;bind mouse1 toggletp"
alias toggletp "+attack;thirdperson; bind mouse1 togglefp"
bind mouse1 "+attack;toggletp"
I remember having a conversation about this problem, I don't remember who with but we arrived at the conclusion that it's caused (at least partly) by the map having too many entities.
trade_minecraft_neon is the most entity heavy map I know, here's an excerpt from the compile log:
entdata...
I think the middle area needs some reconsideration. By the looks of it it's a bunch of hallways and one chokepoint that encourages stalling and spamming. It doesn't look like there's much space for moving around overall. I like that the spawns are a little further away to allow for rollouts and...
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