i just played on the map!
here's a few of my thoughts:
POSITIVES:
- obby is very creative and uses stuff ive never seen before
- it has prop hunt, with toggleable music, haven't got the chance to try that yet since, yk, private server
- the map is visually very pleasing
- it has a TRAIN!!! that RUNS YOU OVER!!
- the ARCADE room does something no other map has ever done: a multi-use floor, combining Sweeper, Disco, 4-corners, Floor Game and Jump Rope into one!
- it prints "[NAME] stopped the game" in team chat automatically when you press a minigame button, avoiding confusion
- there is a map of the map inside of the map, but it's not inside "cell area"
- IT HAS MVM UPGRADES WHAAT
- MECHA TANK GAME WHAAAAT?!?
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- it has... controllable vehicles... oh my.. (they are confined to the crane area though, unfortunately)
NEGATIVES:
- its hard to see what side is blue and red side of certain minigames, some indicators would be nice
- some minigames just outright dont have text-based labels, Karts for example has no text, however it does have two bumper carts on the top of the building
- buttons are too small for comfort
- it does have large sightlines for snipers, which can be very problematic
- the map itself is actually really big, which can definitely cause delay problems (sure, walking around it doesn't take as long as, for example, jb_famouz, but you can definitely still delay)
- stairway looks nice visually, however it lacks any signage (i guess you can figure it out what its for but it can be unclear for some people)
- the map, in terms of layout, makes me think of jb_wip which wasn't a very good map...
- the name of this minigame, plus the fact its called "shock therapy" might be a bit unsettling for some people... its basically a sort of game show idea? i think? idk lol
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- some minigames do not have clear ends or finish lines
- climb just kinda turns into pipe game at some point??? again, some indicators would be nice... like, just a differently textured floor is enough tbh, or maybe an arrow
- oh wtf it turns into a hell version too that's sick.. i could see the rotating platforms in the hell section and the random fly physics becoming a problem without any arrows or indicators though... the "going through it twice but the second time you have a powerup" idea is amazing tho
- i
rest in pieces
now, would i add this map?
eh.
on one hand, its visually very appealing and has actually challenging and fun minigames, it has well thought out areas and mechanics that aren't seen before anywhere else
but on the other hand, i am very divided on the fact that there's such huge sightlines, and overall i think it just needs some more polish here and there.
for now, im voting a
yes though, because im very curious how this map will play out on a full server, and its a new map so... like... yeah!