- Joined
- Dec 8, 2019
- Messages
- 73
Hello, I made a plugin that mutes all players while the Warden is talking.
Currently, the plugin is enabled on round start, so overtalkers will be muted by default.
Available commands for toggling it:
"sm_wot"
"sm_wardenot"
"sm_wovertalk"
"sm_wardenovertalk"
If "sm_tf2jail_overtalk_start_disabled" is set to 0, plugin will start disabled on round start, Warden has to toggle it back on by themselves using the Warden menu or the command.
Keep in mind the Warden still can toggle overtalk if "sm_tf2jail_overtalk_start_disabled" is set to 1.
This can be added to wardenmenu.cfg to add it to the Warden menu:
"sm_wot" "Toggle Overtalk"
I have tested the plugin with @Semicolon Backslash, but keep in mind there might still be problems.
Currently, the plugin is enabled on round start, so overtalkers will be muted by default.
Available commands for toggling it:
"sm_wot"
"sm_wardenot"
"sm_wovertalk"
"sm_wardenovertalk"
If "sm_tf2jail_overtalk_start_disabled" is set to 0, plugin will start disabled on round start, Warden has to toggle it back on by themselves using the Warden menu or the command.
Keep in mind the Warden still can toggle overtalk if "sm_tf2jail_overtalk_start_disabled" is set to 1.
This can be added to wardenmenu.cfg to add it to the Warden menu:
"sm_wot" "Toggle Overtalk"
I have tested the plugin with @Semicolon Backslash, but keep in mind there might still be problems.