d3vil401
Member
- Joined
- Jul 27, 2015
- Messages
- 25
Halo,
I'm in my new home in Denmark and with a really good connection (compared with the previous one), therefore I'm back and ready to make new things.
First of all, I've been playing enough to understand what is good, what is bad and the performance style of each player (or at least, the ones that connects very often).
By analyzing the "bastard" ways of playing, which are allowed and I'd like to keep them that way, I found something too much OP:
Actually, it is having 2 key abilities which make them too strong:
The choice is to kill you, but you're also a good enough player: bodyshooting is useless (you have heal, which heals practically a full-health bar) or even trying to kill you the hard way (heavy, rocket spamming, headshot [countered by helm]) is becoming useless...the only way, is killing you using the power of your class -> USELESS, the ultimate immunity makes you literally unstoppable.
This class is a bit abused by good players, it's not meant for noobs, but we all know good players change teams to stay with other good players, making the noobs rage quitting (and most of the times they never login back).
My solution(s)
Ok, this is literally a wall between the noob and the skilled snipers and it's a good thing because if not abused it is gonna be balanced for both the teams.
BUT, I wouldn't even mention it if it was everything ok.
Since there people like @Danny which loves to permanently camp behind a wall and buying a helm while boodyshooting making an entire team unable to play, I refuse to see such a good balancing item being abused to make a team stop playing and being forced to stay in base until people start to spawncamp (this happened many times).
I request to make the helm have a success rate of bullet stop of 70%.
This is good because:
@Saxton Hale , @Fiescha , @Danny (I do not expect you to accept the second suggestion)
Cya.
d3vil401
I'm in my new home in Denmark and with a really good connection (compared with the previous one), therefore I'm back and ready to make new things.
First of all, I've been playing enough to understand what is good, what is bad and the performance style of each player (or at least, the ones that connects very often).
By analyzing the "bastard" ways of playing, which are allowed and I'd like to keep them that way, I found something too much OP:
- Warden
Actually, it is having 2 key abilities which make them too strong:
- Healing
- Ultimate Immunity
The choice is to kill you, but you're also a good enough player: bodyshooting is useless (you have heal, which heals practically a full-health bar) or even trying to kill you the hard way (heavy, rocket spamming, headshot [countered by helm]) is becoming useless...the only way, is killing you using the power of your class -> USELESS, the ultimate immunity makes you literally unstoppable.
This class is a bit abused by good players, it's not meant for noobs, but we all know good players change teams to stay with other good players, making the noobs rage quitting (and most of the times they never login back).
My solution(s)
- Remove healing, keep ultimate immunity.
- Remove ultimate immunity (destroying the role of nukers bypass, but making a tank), keep healing.
- Make ultimate immunity a % of success of 10/20/30/50 % and keep healing (the class is a nuker bypass, this makes warden become more tanky than unstoppable). (A bit less recommended)
- Make healing being reduced to the half of the last 2 levels, making the warden become a real warden and therefore being vulnerable to all the TF2 classes but not by W3S classes. (Recommended)
- The helm
Ok, this is literally a wall between the noob and the skilled snipers and it's a good thing because if not abused it is gonna be balanced for both the teams.
BUT, I wouldn't even mention it if it was everything ok.
Since there people like @Danny which loves to permanently camp behind a wall and buying a helm while boodyshooting making an entire team unable to play, I refuse to see such a good balancing item being abused to make a team stop playing and being forced to stay in base until people start to spawncamp (this happened many times).
I request to make the helm have a success rate of bullet stop of 70%.
This is good because:
- noob snipers can't abuse helm to be invicible, so campers can't camp forever and must learn to move the asses or get killed any time.
- A skilled sniper, which can't be killed easily, do not become invicible unless it's REALLY skilled (making the enemy sniper not even being able to react).
- Spyes can finally use "The Ambassador" to kill snipers again, because until now we're unable to kill snipers with helm and the shield.
- I find no reason to be bad, to be honest.
@Saxton Hale , @Fiescha , @Danny (I do not expect you to accept the second suggestion)
Cya.
d3vil401