Awaiting Feedback [FF2] Should spells be enabled? (3 Viewers)

Would you like spells to drop on player death to be usable on freak fortress 2?

  • Enable spells for both reds and hales

    Votes: 0 0.0%

  • Total voters
    21
  • This poll will close: .

Autismo

Well-Known Member
Joined
Mar 19, 2023
Messages
181
As the title says, coupled with a bit of clarity
  • Spells drop whenever a red player dies
  • Spells can only be used by red players, unless a general agreement is held that the hale also can
  • Spellbooks will be enabled so that there's no P2W aspects as a result of it, like with a good portion of scream fortress maps available
that is all, nothing special and just a bit of fun novelty with spell RNG sprinkled in.
 
I am open to it, but some questions need to be asked and debated IMO, namely:

*Should minions be able to cast and drop spells?
*Should Hales drop spells? (Not really relevant outside of duos or weird gimmicks like MLG Sniper summoning MLG Spy, but still worth answering.)
 
*Should minions be able to cast and drop spells?
*Should Hales drop spells? (Not really relevant outside of duos or weird gimmicks like MLG Sniper summoning MLG Spy, but still worth answering.)
Minions would need to updated to the new ff2R summoning system as a result, that and it's currently rigged where it factors by the player id(?).
Hales dropping spells falls under the same tense as minions dropping spells or using them.

whatever goes, goes, although it'll be quickly apparent by having this doable for both sides, I'd just like to see it first hand personally.
 
this seems a little too reckless, And would probably alter many mechanics and get too chaotic, or rather unfair even.
 
  • Agree
Reactions: Uncle Bob
gok-ew and pot_head_wabbit have been warned

@EKJMNY45
Just to let you know now that if the yes vote does get 2 more yes from legit ff2 players , your vote could be the deciding one so do make sure your vote is on either 'Enable spells for reds only' or 'I don't want this change'
 
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