Declined [JB] Add hide Teamates command (1 Viewer)

Status
Not open for further replies.

Uncle Bob

Member
Joined
Dec 5, 2022
Messages
132
Pretty simple Quality of life suggestion.

Simirilar to how Deathrun has a hide command to teamates i think alot of players would really like if it was implemented to jb as mini games with little space like steadypace or deatrun are quite hard with a full server as u cant see platforms.
 
  • Dumb
Reactions: PFD1 and Expired
“Let’s make the social gamemode less social by making it so that you never have to see anybody again”
😭
 
  • Informative
Reactions: Uncle Bob
if collisions are on wouldn't that make the command less helpful if active cause u can't see the players pushing you?
 
  • Useful
Reactions: Expired
personaly i think it would help cause u can focus on staying on the platform instead of just falling off cause u can only see ur teaamate
if collisions are on wouldn't that make the command less helpful if active cause u can't see the players pushing you?
 
  • Dumb
Reactions: Expired
there is a command called /tp where you can see a far view, and bumble beam? you just sit there in bumble beam, steady pace just use thirdperson, thirdperson can fix almost all of these games, its not that hard to do
 
there is a command called /tp where you can see a far view, and bumble beam? you just sit there in bumble beam, steady pace just use thirdperson, thirdperson can fix almost all of these games, its not that hard to do
thirdperson is not doing anything when its 20 ppl on red
 
there is a command called /tp where you can see a far view, and bumble beam? you just sit there in bumble beam, steady pace just use thirdperson, thirdperson can fix almost all of these games, its not that hard to do
its a downgrade from fp
 
dont u think it would be easier to focus on the platfrom when ur not viewblocked by reds ?
thirdperson helps me alot, there is no need to remove being allowed to see reds, take a look at memory squares on cargo, it makes it harder then easier
 
Status
Not open for further replies.

Users who are viewing this thread