Completed [JB] Remove JB_Galaxy (1 Viewer)

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I'm not really a big fan of galaxy, but you could've put at least a little bit more effort into the suggestion and your reasons if you want it to actually pass 🫤
That’s what I’m sayin! Just haven’t said it here yet

I’ve adopted a process of only voting to pass/remove things if there’s clear care put into showing why the map is bad or needs removing for X problem. It’s why I voted no on the crossroads suggestion.

The entire thread is referencing something im not even sure is a consistent problem. Maps have stuff that break all the time. The map has its issues and is one of the lower tier maps in my honest opinion, but it’s still fun enough to allow me to say “just let it ride and see what an update does to address some problems”
 
The peak of warday last time that happend. Even tho not a big fan of this map.

 
It just doesnt play well imo, too many invisible walls or not being able to shoot rebellers if they arent on the same island. Looks overall way too chaotic imo just too much stuff going on which i also criticise about interwebz which is just a clusterfuck of visuals.
 
The peak of warday last time that happend. Even tho not a big fan of this map.

okay but that's just a skill issue... if you really wanna know how armory opens then like, look up William's video on it
 
It just doesnt play well imo, too many invisible walls or not being able to shoot rebellers if they arent on the same island. Looks overall way too chaotic imo just too much stuff going on which i also criticise about interwebz which is just a clusterfuck of visuals.
okay, unironically, do you think the original game Super Mario Galaxy (2) is too clusterfuck-y too?
 
okay but that's just a skill issue... if you really wanna know how armory opens then like, look up William's video on it
hehe ur cool and I fw galaxys vibe but like
"just a skill issue" dawg imma be real, I do not wanna look up a whole ass youtube video to see how to get into armory when most maps have a simple way of getting into it.
And even after looking it up, having to go to a secluded spot in deathrun, flip a switch, run all the way back to armory and then you finally get to go into armory is ludicrous and asking for a full charge crit bodyshot.
Unfortunately I will have to be voting yes on this suggestion, I hope this brings no Ill will hehe
 
galaxy is fun, the superjump mechanic is nice, minigames are creative and snipers get small sightlines despite the large map (which is both good and bad)

i think the worst part is the map is buggy/ has quite a bit of glitches ( most of which were pointed out and said they were fixed in v3) which for now could be grounds to remove

secondly anyone with a pretty bad PC will have shit FPS, i have an.. upper middle ( i think) PC and am using mastercomfig low settings with dxlevel 81 (basically tf2 looks like ass (i like it this way)) and i get lows of 60 and highest of 150 on the map, as comparison, in district remake v16 i get between 160-400 fps and it goes up in certain places. What im trying to say is the map is not the best with frames and i think it could have a better optimisation. There is a lot of clutter on the screen in my opinion and im not sure if its necessary for the map - but then again i am a fan of albany which is like the simplest map of jb so im rather biased here. thats pretty much the worst part and it can be fixed (prolly)

what else... July 10th?no.. it crashes often? hmmm.. oh right theres invisible planets and platforms on ( i assume its because of dxlevel) dxlvl 80 and 81 - get a load of this ; https://medal.tv/games/tf2/clips/kN7p8AYlobgZcu9pc?invite=cr-MSx0dlEsMTYwMDAyNDA0&v=61

also theres this
1753819882987.png

its not really bad, just that i've always wondered what this guy says

im not sure what to vote since v3 has been made but theres also things like these i wanna comment on ;
amount of minigames is so low
I dont know who said this but i think it has enough minigames and they all work okay (from what ik)

okay but that's just a skill issue... if you really wanna know how armory opens then like, look up William's video on it
thats not a skill issue
afaik theres only ONE way of getting into armory for galaxy and its longwinded, boring and dangerous. no one wants to alt tab between rounds/games to just see williams video so that the NEXT round they can rebel.
make a vent that leads there, or some tp secret- like look at hop gng theres the small hole, the vent+2 entrances, the BTTF secret, and window. most of these are also close to minigames giving good opportunities to rebel but its not like they are godspots or so broken blues cant do anything about it
just add some more breakables to armory

rebeller view;
theres a lot of things that can be improved but the superjump is the best thing a rebeller can use to rebel because all the ammo spots are far away and open so blues can see rebellers wayyyy too easily, snipers get spotted and cant fight against them cuz of fuckass invis walls, armory longwinded already went over

red (play for lr) view
minigames sometimes buggy
ping can fuck over people sometimes
the superjump can fuck over certain jumps
i dont play much for lr, thats all the bad stuff i can think of

blu view
could walk off, but thats the point of the map
invis platforms could fuck over the blu team (the 3rd paragraph or the one with the medal link)

I realise this message is thrown around and is just points in no order so heres a tldr of negatives and positives
negatives; bad optimisation, invis places in dxlevels, bugs occur often, not easy to rebel on (ammo-wise), somewhat difficult to rebel on (melee-wise), minigames... cant talk much, i dont play them
positives ; unique, can prove for funny moments, superjump is the redeeming quality to rebel here, LR can be easily given, can spot rebellers from far away.

Map is usually fun but the negatives listed (they are of the current JB version that was just removed from map pool) so i think its safer to keep it off rotation until v3 is finished and polished
👍
 
galaxy is fun, the superjump mechanic is nice, minigames are creative and snipers get small sightlines despite the large map (which is both good and bad)

i think the worst part is the map is buggy/ has quite a bit of glitches ( most of which were pointed out and said they were fixed in v3) which for now could be grounds to remove

secondly anyone with a pretty bad PC will have shit FPS, i have an.. upper middle ( i think) PC and am using mastercomfig low settings with dxlevel 81 (basically tf2 looks like ass (i like it this way)) and i get lows of 60 and highest of 150 on the map, as comparison, in district remake v16 i get between 160-400 fps and it goes up in certain places. What im trying to say is the map is not the best with frames and i think it could have a better optimisation. There is a lot of clutter on the screen in my opinion and im not sure if its necessary for the map - but then again i am a fan of albany which is like the simplest map of jb so im rather biased here. thats pretty much the worst part and it can be fixed (prolly)

what else... July 10th?no.. it crashes often? hmmm.. oh right theres invisible planets and platforms on ( i assume its because of dxlevel) dxlvl 80 and 81 - get a load of this ; https://medal.tv/games/tf2/clips/kN7p8AYlobgZcu9pc?invite=cr-MSx0dlEsMTYwMDAyNDA0&v=61

also theres this View attachment 36694
its not really bad, just that i've always wondered what this guy says

im not sure what to vote since v3 has been made but theres also things like these i wanna comment on ;

I dont know who said this but i think it has enough minigames and they all work okay (from what ik)


thats not a skill issue
afaik theres only ONE way of getting into armory for galaxy and its longwinded, boring and dangerous. no one wants to alt tab between rounds/games to just see williams video so that the NEXT round they can rebel.
make a vent that leads there, or some tp secret- like look at hop gng theres the small hole, the vent+2 entrances, the BTTF secret, and window. most of these are also close to minigames giving good opportunities to rebel but its not like they are godspots or so broken blues cant do anything about it
just add some more breakables to armory

rebeller view;
theres a lot of things that can be improved but the superjump is the best thing a rebeller can use to rebel because all the ammo spots are far away and open so blues can see rebellers wayyyy too easily, snipers get spotted and cant fight against them cuz of fuckass invis walls, armory longwinded already went over

red (play for lr) view
minigames sometimes buggy
ping can fuck over people sometimes
the superjump can fuck over certain jumps
i dont play much for lr, thats all the bad stuff i can think of

blu view
could walk off, but thats the point of the map
invis platforms could fuck over the blu team (the 3rd paragraph or the one with the medal link)

I realise this message is thrown around and is just points in no order so heres a tldr of negatives and positives
negatives; bad optimisation, invis places in dxlevels, bugs occur often, not easy to rebel on (ammo-wise), somewhat difficult to rebel on (melee-wise), minigames... cant talk much, i dont play them
positives ; unique, can prove for funny moments, superjump is the redeeming quality to rebel here, LR can be easily given, can spot rebellers from far away.

Map is usually fun but the negatives listed (they are of the current JB version that was just removed from map pool) so i think its safer to keep it off rotation until v3 is finished and polished
👍
1753831123028.png
 
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I have been saying git rid of galaxy like one month after it came out I am so happy people are attcualy voting to take it down
 
I will like to add, however I doubt this would sway any vote, hehe is consistently tweaking and trying to fix her map to ensure that is playable for our community (and others). I was in a VC call with her not too long ago regarding some changes and she's already doing her best in trying to fix all the problems from this forum so far.

However.

On a personal note, I havn't played much jailbreak, only clocking in a couple of hours the past 2 weeks. I have yet to play on the newest version of galaxy, and so I'm unsure of how the gameplay loop is in its current state. If the map is consistently crashing, by all means, remove it until this can be addressed. I do, however, believe she is working on fixing these crash issues.
 
I agree with the removal of Galaxy until all shared issues are resolved to the best of their abilities. Or alternatively we get a completely new redesign.

The constant tweaks being done by Hehe is proof of goodwill and that she's working very hard as to not allow her map to be a reminder of poor map crafting and design forever. However, while the map can be fun (for some I guess), it just has too much going on against it for me to enjoy playing the map on EITHER TEAMS in both iterations of the map we've had so far. I also think it tells a lot about a map when I, a regular BLU, doesn't want to touch Guards with a 10 ft. pole on Galaxy. Nowadays, I just tend to leave the server until Galaxy is off. It's just not fun.

As others stated, currently the map is a crashfest, at least half the minigames are broken or can break while playing them (AC and Expired have stated some of them if I remember proper) and is both entirely too easy to rebel (to delay) and hard to rebel (kill with ammo). The armory secret is not well telegraphed anywhere (needing to look up how to open the armory should not require an out of game video, doing other silly easter eggs sure. But not armory, considering it is one of the main ways for Rebellers to get ammo.) It is almost IMPOSSIBLE to get LRs on this map if the server is populated enough due to how easy it is for the very few and dedicated BLUs to die either to Rebels or the gimmicky (but unique and creative) map design.

Speaking of map design, the map does suits its name but it is also directly working against itself; it's uniqueness is it's biggest downfall. It's both too open but too cramped at the same time. The minigames are all far away from each other and therefore hard to reach if the server decides they just feel like it that day. Not being able to kill Rebellers if not on the same island is a good idea (on paper) to bring some balance to the otherwise way too good Sniper sightlines, but it kind of sucks in actual gameplay. Rebellers can and HAVE held the server hostage just running from star to star if the BLUs cannot counter-rotate against it. Overall I think this map would be more suited for a more Arcade-inspired gamemode, but sadly not Jailbreak. The novelty of the map wore off weeks ago and the rose-tinted glasses fell off as well.
 
Nah I like Galaxy. Very gimmicky sure, but not one other map in rotation could you call similar to Galaxy. It is wholly unique and I think it brings something cool to the table.
This is of course assuming all game breaking bugs are addressed.
 
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thank you guys all so much for your wonderful feedback. im doing my hardest to make sense of it all, looking at positives and negatives, trying to find a balance between it all.

right now the edict count is around 1500 with 32 people on, ill try not to inflate that too high again with v3 so the map should be stable.

im pretty sure you guys missed it, but somewhere on the first page i said
im waiting for a script from Berke that reduces the ease of using the star launchers in v3.
my idea is to have the star launchers require an input that must be held for 1 second whilst being inside the trigger before it actually launches you
and i think this will fix the "red-sided"-ness of the map, i might make it where blues get launched instantly though. ill have to test and see though.
 
I like galaxy's charm and whimsy, its colorful but not jarring and bright like it is on Colors (apologies Semi). The only biggest problem I've seen with it is the reds ease of rebelling, it's stupid easy to rebel on Galaxy, which I normally just chalk up to being a person-to-person issue and not a big map issue (though the launch star right in front of medic is a bit much). I also think there should be an easier way for reds into armory which I think is a fair trade for both sides.

I also don't think there should be two obby's it seems a bit redundant to have two minigames that are the same, I think getting rid of the sand obby might help since I've seen a lot of people play on the ice obby more than the other.

Do I think the map should be removed, yes. Since there are big issues needing to be resolved and I think having it out of rotation would help a lot with the stress of fixing it. Do I think it should be removed permanently? God no, I think it's a fine addition to the map rotation, the hard work and playability is commendable. I'd be lying if I didn't say I loved the map, because I do.
 
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i just feel like galaxy is too gimmicky. the super jump just doesnt feel needed. its rarely ever used in a way that felt like you needed the super jump for it. the section in ice obby where you have to strafe around after a super jump just feels like you took a platform and just scaled it up to make you HAVE to use it. sure its fun, but its just... pointless, and it just gives reds an easier way to run away or rebel.

rebelling is stupidly easy, except for when you want a gun. then you have to do some stupid side quest JUST TO OPEN ARMOURY when other maps just... have a breakable wall or ceiling. the stars are fun, but are also just kind of pointless, the entirety of galaxy could be on 1 planet (even if it would ruin the vibe) and not much would be lost, except for making it to where the easiest way to escape is gone.

the map itself just looks unpolished. super mario galaxy is very detailed, smooth, and just all around polished. jb_galaxy is... jarring. everything feels low poly, sharp, and like its just a placeholder. the actual polished bits look out of place since the majority is blocky. and the spawn area is just weird. theres no walls in the cells, so you can literally just fall to your death (which is also an issue with the whole map), and the boxes in the middle just feel out of place.

the minigames are frankly disappointing. last time i played that one bossfight, it just felt too easy, and dodge course and deathfall felt too hard. frankly, 2 obbies wasnt nessecary, and id actually prefer it if they were combined in some way, sand in one part, ice in the other. trivia is just trivia. its hard to mess that up. i dont remember the name, but the one next to death run is just sad. it didnt work when we tried to play it and lead to a failround, not to mention that the entrance (which is also the exit) are right next to each other.

but the main issue is just how buggy the whole map is. its poorly optimized, frequently has bugs, and worst of all, crashes the whole server. this isnt just a one off issue, its been going on for a while.

galaxy is just doesnt fit JB very well, and i wouldnt miss it too much if it was gone.
 
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super mario galaxy is very detailed, smooth, and just all around polished. jb_galaxy is... jarring. everything feels low poly, sharp, and like its just a placeholder. the actual polished bits look out of place since the majority is blocky.
i can't really do anything about the blockiness since that's unfortunately how the Source Engine limits me. if i use too many circular bits ill eventually reach a very annoying limit.
 
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i can't really do anything about the blockiness since that's unfortunately how the Source Engine limits me. if i use too many circular bits ill eventually reach a very annoying limit.
and thats probably why galaxy wasnt a great idea for a source engine map, the source engine specializes in blocky things and galaxy is anything but blocky
 
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