galaxy
is fun, the superjump mechanic is nice, minigames are creative and snipers get small sightlines despite the large map (which is both good and bad)
i think the worst part is the map is buggy/ has quite a bit of glitches (
most of which were pointed out and said they were fixed in v3) which for now could be grounds to remove
secondly anyone with a pretty bad PC will have shit FPS, i have an.. upper middle ( i think) PC and am using mastercomfig low settings with dxlevel 81 (basically tf2 looks like ass (i like it this way)) and i get lows of 60 and highest of 150 on the map, as comparison, in district remake v16 i get between 160-400 fps and it goes up in certain places. What im trying to say is the map is not the best with frames and i think it could have a better optimisation. There is a lot of clutter on the screen in my opinion and im not sure if its necessary for the map - but then again i am a fan of albany which is like the simplest map of jb so im rather biased here.
thats pretty much the worst part and it can be fixed (prolly)
what else... July 10th?no.. it crashes often? hmmm.. oh right theres invisible planets and platforms on ( i assume its because of dxlevel) dxlvl 80 and 81 - get a load of this ;
https://medal.tv/games/tf2/clips/kN7p8AYlobgZcu9pc?invite=cr-MSx0dlEsMTYwMDAyNDA0&v=61
also theres this
View attachment 36694
its not really bad, just that i've always wondered what this guy says
im not sure what to vote since v3 has been made but theres also things like these i wanna comment on ;
I dont know who said this but i think it has enough minigames and they all work okay (from what ik)
thats not a skill issue
afaik theres only ONE way of getting into armory for galaxy and its longwinded, boring and dangerous. no one wants to alt tab between rounds/games to just see williams video so that the NEXT round they can rebel.
make a vent that leads there, or some tp secret- like look at hop gng theres the small hole, the vent+2 entrances, the BTTF secret, and window. most of these are also close to minigames giving good opportunities to rebel but its not like they are godspots or so broken blues cant do anything about it
just add some more breakables to armory
rebeller view;
theres a lot of things that can be improved but the superjump is the best thing a rebeller can use to rebel because all the ammo spots are far away and open so blues can see rebellers wayyyy too easily, snipers get spotted and cant fight against them cuz of fuckass invis walls, armory longwinded already went over
red (play for lr) view
minigames sometimes buggy
ping can fuck over people sometimes
the superjump can fuck over certain jumps
i dont play much for lr, thats all the bad stuff i can think of
blu view
could walk off, but thats the point of the map
invis platforms could fuck over the blu team (the 3rd paragraph or the one with the medal link)
I realise this message is thrown around and is just points in no order so heres a tldr of negatives and positives
negatives; bad optimisation, invis places in dxlevels, bugs occur often, not easy to rebel on (ammo-wise), somewhat difficult to rebel on (melee-wise), minigames... cant talk much, i dont play them
positives ; unique, can prove for funny moments, superjump is the redeeming quality to rebel here, LR can be easily given, can spot rebellers from far away.
Map is usually fun but the negatives listed (they are of the current JB version that was just removed from map pool) so i think its safer to keep it off rotation until v3 is finished and polished