Je Hooft
Well-Known Member
- Joined
- Jan 13, 2016
- Messages
- 159
So I know Tolfx made some suggestions about DB too but those are mostly rule related ones. My suggestions are going to be a bit more controversial and core game related though.
I know many of these suggestions - if accepted - will require plugins to work. I don't know any of these plugins other than that I've seen some of them in other servers, so keep that in mind. If you have a link to any of these plugins, feel free to reply to this post.
Let's start off with some things that I haven't seen before in dodgeball:
- Rockets that aren't yours should phase right through you. Don't you hate getting sniped by a rocket that isn't yours? Or your rocket exploding on an enemy who is blocking you? Of course you do! Especially on small maps, there's quickly moments where you have to stand in front of someone in order to have enough space to orbit a rocket. Why not just make the rocket phase right through anyone who isn't destined to blast it? It would also solve the stealing excuse "I had to blast the rocket cause if I hadn't it would've hit me" which can be a hindrance for admins to decide whether to punish the culprit or not.
- Nukes should be indestructible. I don't really know why, but currently nukes explode (like normal rockets) when hitting any surface. This makes it really easy to just completely circumvent the entire nuke feature by constantly spiking the nuke into the ground. This happens so often that the nuke might as well be removed, but in my opinion this feature is fun and I wouldn't want it deleted.
And here's some things that I've seen in other servers and I think would be fun to have on Panda. Of course, these suggestions are probably going to be controversial as not everyone likes them, but this can be solved by putting the features on DB #2 only, so that everyone has a choice.
- Add the !voteffa feature. This feature would allow people to vote to make the game a free for all, where you can blast the rocket to any person you want with the game typically ending with a last one standing. The more people there are on the server, the more votes are needed to enable FFA.
- Add a juggernaut feature. Basically having one person every round with a high amount of health against everyone else on the server. Probably to be implemented in the same way as the FFA server (so by vote). Juggernauts are randomly chosen by the server, but you can choose to disable becoming the juggernaut if you don't want to.
That's basically it. This is my view of what would make our dodgeball servers better, but of course this is subjective. So there's no problem in disagreeing (but also not with agreeing!)
I know many of these suggestions - if accepted - will require plugins to work. I don't know any of these plugins other than that I've seen some of them in other servers, so keep that in mind. If you have a link to any of these plugins, feel free to reply to this post.
Let's start off with some things that I haven't seen before in dodgeball:
- Rockets that aren't yours should phase right through you. Don't you hate getting sniped by a rocket that isn't yours? Or your rocket exploding on an enemy who is blocking you? Of course you do! Especially on small maps, there's quickly moments where you have to stand in front of someone in order to have enough space to orbit a rocket. Why not just make the rocket phase right through anyone who isn't destined to blast it? It would also solve the stealing excuse "I had to blast the rocket cause if I hadn't it would've hit me" which can be a hindrance for admins to decide whether to punish the culprit or not.
- Nukes should be indestructible. I don't really know why, but currently nukes explode (like normal rockets) when hitting any surface. This makes it really easy to just completely circumvent the entire nuke feature by constantly spiking the nuke into the ground. This happens so often that the nuke might as well be removed, but in my opinion this feature is fun and I wouldn't want it deleted.
And here's some things that I've seen in other servers and I think would be fun to have on Panda. Of course, these suggestions are probably going to be controversial as not everyone likes them, but this can be solved by putting the features on DB #2 only, so that everyone has a choice.
- Add the !voteffa feature. This feature would allow people to vote to make the game a free for all, where you can blast the rocket to any person you want with the game typically ending with a last one standing. The more people there are on the server, the more votes are needed to enable FFA.
- Add a juggernaut feature. Basically having one person every round with a high amount of health against everyone else on the server. Probably to be implemented in the same way as the FFA server (so by vote). Juggernauts are randomly chosen by the server, but you can choose to disable becoming the juggernaut if you don't want to.
That's basically it. This is my view of what would make our dodgeball servers better, but of course this is subjective. So there's no problem in disagreeing (but also not with agreeing!)