Time to add my input and hopefully reignite this suggestion. Testing from the few servers I play that have an AFK manager system these were my results.
On the US Hightower server I joined the server, went AFK in spawn and it took a little over 17 seconds to give me the afk message warning me that I'd be move to spectator in 45 seconds if I didn't move. I would get moved roughly moved around 1 minute and 3 seconds. If I moved a little bit and went AFK/pressed tab it would take 15 seconds for the afk message to re-appear.
On the US 2fort I joined the server, went AFK in spawn and it took a little over 27 seconds to give me the afk message warning me that I'd be move to spectator in 30 seconds if I didn't move. I would get moved roughly around 1 minute and 7 seconds. If I moved a little bit and went AFK/pressed tab it would take 30 seconds for the AFK message to re-appear.
There is no current server specific rules on the 2fort server besides what's quoted on
this thread about excessive spawnkilling not being allowed as it falls in conjunction with general disruptive behavior if a teammate keeps the doors of the spawn room open for the enemy team. The current rule for hightower is as follows:
#6, #10 & US – Hightower TDM:
• No staying inside of spawn with a group.
If you want to party or be friendly, do it where the enemy team has the leisure of either joining in or killing you.
Now if we're doing something similar to and addition say a server specific vs. a general Gameserver rule like in
this thread I'd like to remain on my stance for a more general rule than server specific for those servers (if we decide to add an AFK manager on them/adjust the one's we currently have). I'd argue that rather than adding a new rule though it'd just be kept under the rule of:
3) Rules of play:
c) General disruptive behaviour
This includes a number of things, such as: prolonging rounds without due cause; teaming with a player on the opposing team; excessive spawn killing; blocking people’s sight; willingly assisting hackers by healing them; encouraging rule-breaking or otherwise grievous acts.
At least to the servers with an "Objective" to them for winning, it's frustrating with the amount of slots and I do find it unfair for those that want to join the server when it's more active when it's full or have people that have been in spectator for hours without playing the on the server. If we were to do a change whether it be an adjustment to the current plugin with the timeframe and adding the kick rather than move to spectator function or a new plugin altogether I echo with the statements above at least that we need that middle group of a time limit before we kick people. Personally on VSH I just kick people if they fail to respond to a slap and/or warning of being AFk/not actively dealing damage to hale as it's essentially putting the team in a disadvantage of having less players and adding health to hale.
Tldr; I'd prefer we just classified as under the griefing rule (if we do add an AFK manager) to prevent those that bypass the AFK manager in place if we're not doing server specific.
Edited Some More: Forgot to mention with the plug-in now you can hide as an admin and not moved to spectator/kicked just by pressing tab or moving your mouse a bit, for the donator aspect I’m not sure since it’s been a bit since I’ve been a donator on a server with the AFK manager.