KnotRed
New Member
- Joined
- Jan 5, 2018
- Messages
- 11
There is a lack of Soldier, Pyro & Medic bosses in the FF2 servers [Individual4 scouts, 1 soldier, 1 pyro, 2 demoman, 4 heavy, 2 engineer, 5 sniper, 1 medic & 9 spy][Duo 1 demo/1soldier, 2 spys & 1 medic/1spy]
Soldier boss;
Chuck Greene (Created by Scooty Booty Sauce) | Download (26 MB)
"From the Dead Rising series"
Weapons: Multimelee (Homewrecker,Pain Train, Boston Basher, Half Zatochi) + Family Bussiness
His Zatoichi has been fitted to not be insta-killed or insta-kill other Zatoichi users
Successful kill changes his melee weapon
Can Super Jump with Alt-fire + Weighdown
all his melee weapons deal 195 damage, Family Business Shotgun secondary (Deals huge damage to players up close, but wider spread & long firing penalty)
His rage gives him an Iron Bomber with 3 shots, directly hitting players will deal 430 damage + Stuns Players & Sentries within a 7 meter radius [Short range stun, like Ass, Piss & Painis] (I'm only guessing the radius due to the config file not mentioning it)
Here is what is in his Config file
Requires Koshi's/SHADoW's move speed subplugin and M7's abilites to work correctly
Pyro Boss;
Krieg The Psycho (Boss made by Scooty Booty Sauce) | Download (25.76 MB)
"NEVER STOP THE KILLING!! NEVER!!"
Melee weapon is axtinguisher, deals 195 damage to everything
He has a super jump, weighdown & a lunge ability
Lunge requires 25% rage to use, after use will be on a cooldown, also deals 199 damage to players
His rage is Flamethrower with 20 ammo + 10-15 seconds of Crits + Random Buffs + Mid-range stun to both players & sentries (760 hammer units)
Rage needed to get 100% "2150"
His Config; for some reason, he has 2 lives (IDK the reason why) config can be modified for balancing
REQUIRES TFCONDITION, CUSTOM CLIPLESS WEAPONS, M7'S ABILITES, AND IMPROVED SAXTON TO WORK CORRECTLY
Medic Boss;
Nightmare Medic (FF2 boss made by M76030) | Click here to download Nightmare Medic
His melee is a Persian Persuader, deals 195 damage to everything
for mobility he has can teleport to a random person, after teleporting you must wait 30 seconds till you can teleport again
his rage is Hellfire + Knockback Immunity
Hellfire - sets everyone around him on fire
damage taken to reach 100% "2000"
His Config info;
Is depending on the following subplugins:
Phat Rages
TF Conditions
Dynamic Defaults
all of their Configs can be altered for balancing if they are currently OP in some players minds, I had to cut alot of the config files from this thread due to limited characters
Soldier boss;
Chuck Greene (Created by Scooty Booty Sauce) | Download (26 MB)
"From the Dead Rising series"
Weapons: Multimelee (Homewrecker,Pain Train, Boston Basher, Half Zatochi) + Family Bussiness
His Zatoichi has been fitted to not be insta-killed or insta-kill other Zatoichi users
Successful kill changes his melee weapon
Can Super Jump with Alt-fire + Weighdown
all his melee weapons deal 195 damage, Family Business Shotgun secondary (Deals huge damage to players up close, but wider spread & long firing penalty)
His rage gives him an Iron Bomber with 3 shots, directly hitting players will deal 430 damage + Stuns Players & Sentries within a 7 meter radius [Short range stun, like Ass, Piss & Painis] (I'm only guessing the radius due to the config file not mentioning it)
Here is what is in his Config file
Code:
"character"
{
"name" "Chuck Greene"
"class" "3"
"model" "models\freak_fortress_2\chuckgreene\chuckgreene.mdl"
"ragedamage" "2800"
"health_formula" "(((773+n)*n)^1.04)"
"maxspeed" "315"
"sound_block_vo" "1"
//Boss Description(s)
"description_en" "Boss Name - Chuck Greene\nBoss Info - Is From the Dead Rising series.\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Gets a 3 shot grenade launcher that catches the RED's on fire + stun): Call medic or taunt when the rage meter is full.\nBut all good things come with cons, your shotgun takes a while to shoot, so be carefull!"
"weapon1"
{
"name" "tf_weapon_shovel"
"index" "154"
"attributes" "437 ; 1"
"show" "1"
}
"weapon2"
{
"name" "tf_weapon_shotgun_hwg"
"index" "425"
"attributes" "36 ; 2.55 ; 3 ; 1.55 ; 5 ; 6.77 ; 436 ; 1 ; 1 ; 1.66 ; 112 ; 800 ; 78 ; 10000"
"show" "1"
}
"ability1"
{
"name" "rage_stunsg"
"arg1" "6.5"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "2.5"
"arg2" "2.5"
"arg3" "1.3"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_new_weapon"
"arg0" "0" // Ability slot
"arg1" "tf_weapon_215" // Weapon's classname
"arg2" "351" // Weapon's item definition index
"arg3" "2 ; 1.4 ; 99 ; 2.5 ; 209 ; 1 ; 97 ; 0.7 ; 6 ; 0.6 ; 25 ; 0.0" // Weapon's attributes
"arg4" "1" // Weapon's slot (0 = primary, 1 = secondary, 2 = melee, 3 = Build PDA/Disguise, 4 =Destruction PDA/Watch 5 = Builder
"arg5" "50" // Weapon's ammo (use this for clipless weapons)
"arg6" "1" // Force switch to this weapon
//"arg7" " " // Weapon's clip size (commented out because this is a clipless weapon)
"plugin_name" "special_noanims"
}
"ability5"
{
"name" "special_multimelee"
"arg1" "325" //Index for the first weapon
"arg2" "153" //Index for the second weapon
"arg3" "357" //Index for the third weapon
"arg4" "154" //Index for the fourth weapon
"arg5" "tf_weapon_shovel" //classname
"arg6" "437 ; 1" //Attributes
"plugin_name" "M7_abilities"
}
"ability6"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"sound_begin"
{
"1" "freak_fortress_2\chuck_greene\intro1.mp3"
"2" "freak_fortress_2\chuck_greene\intro2.mp3"
"3" "freak_fortress_2\chuck_greene\intro3.mp3"
}
"sound_win"
{
"1" "freak_fortress_2\chuck_greene\win1.wav"
"2" "freak_fortress_2\chuck_greene\win2.wav"
"3" "freak_fortress_2\chuck_greene\win3.wav"
}
"sound_lastman"
{
"1" "freak_fortress_2\chuck_greene\pyro2.mp3"
}
"sound_death"
{
"1" "freak_fortress_2\chuck_greene\death.mp3"
}
"sound_kspree"
{
"1" "freak_fortress_2\chuck_greene\spree1.wav"
}
"sound_bgm"
{
"path1" "freak_fortress_2\chuck_greene\bgm1.mp3"
"time1" "152"
"path2" "freak_fortress_2\chuck_greene\bgm2v2.mp3"
"time2" "212"
"path3" "freak_fortress_2\chuck_greene\bgm3v2.mp3"
"time3" "386"
"path4" "freak_fortress_2\chuck_greene\bgm4.mp3"
"time4" "226"
}
"sound_stabbed"
{
"1" "freak_fortress_2\chuck_greene\stabbed1.wav"
"2" "freak_fortress_2\chuck_greene\stabbed2.wav"
}
"sound_ability"
{
"1" "freak_fortress_2\chuck_greene\rage1.mp3"
"2" "freak_fortress_2\chuck_greene\rage2.mp3"
"3" "freak_fortress_2\chuck_greene\jump1.mp3"
"slot3" "1"
}
"sound_kill_pyro"
{
"1" "freak_fortress_2\chuck_greene\pyro1.mp3"
"2" "freak_fortress_2\chuck_greene\pyro2.mp3"
}
"sound_kill_scout"
{
"1" "freak_fortress_2\chuck_greene\scout.wav"
}
"sound_precache"
{
"1" "freak_fortress_2\chuck_greene\bgm1.mp3"
"2" "freak_fortress_2\chuck_greene\bgm2v2.mp3"
"3" "freak_fortress_2\chuck_greene\bgm3v2.mp3"
"4" "freak_fortress_2\chuck_greene\bgm4.mp3"
}
"mod_download"
{
"1" "models\freak_fortress_2\chuckgreene\chuckgreene"
}
"download"
{
"1" "sound\freak_fortress_2\chuck_greene\intro1.mp3"
"2" "sound\freak_fortress_2\chuck_greene\intro2.mp3"
"3" "sound\freak_fortress_2\chuck_greene\intro3.mp3"
"4" "sound\freak_fortress_2\chuck_greene\scout.wav"
"5" "sound\freak_fortress_2\chuck_greene\win1.wav"
"6" "sound\freak_fortress_2\chuck_greene\win2.wav"
"7" "sound\freak_fortress_2\chuck_greene\win3.wav"
"8" "sound\freak_fortress_2\chuck_greene\death.mp3"
"9" "sound\freak_fortress_2\chuck_greene\spree1.wav"
"10" "sound\freak_fortress_2\chuck_greene\rage1.mp3"
"11" "sound\freak_fortress_2\chuck_greene\rage2.mp3"
"12" "sound\freak_fortress_2\chuck_greene\jump1.mp3"
"13" "sound\freak_fortress_2\chuck_greene\bgm1.mp3"
"14" "sound\freak_fortress_2\chuck_greene\bgm2v2.mp3"
"15" "sound\freak_fortress_2\chuck_greene\bgm3v2.mp3"
"16" "sound\freak_fortress_2\chuck_greene\stabbed1.wav"
"17" "sound\freak_fortress_2\chuck_greene\stabbed2.wav"
"18" "materials\freak_fortress_2\chuckgreene\eye.vmt"
"19" "materials\freak_fortress_2\chuckgreene\eye.vtf"
"20" "materials\freak_fortress_2\chuckgreene\eyeball_l.vmt"
"21" "materials\freak_fortress_2\chuckgreene\eyeball_l.vtf"
"22" "materials\freak_fortress_2\chuckgreene\eyeball_r.vmt"
"23" "materials\freak_fortress_2\chuckgreene\eyeball_r.vtf"
"24" "materials\freak_fortress_2\chuckgreene\hair.vmt"
"25" "materials\freak_fortress_2\chuckgreene\hair.vtf"
"26" "materials\freak_fortress_2\chuckgreene\hair_n.vtf"
"27" "materials\freak_fortress_2\chuckgreene\hands.vmt"
"28" "materials\freak_fortress_2\chuckgreene\hands.vtf"
"29" "materials\freak_fortress_2\chuckgreene\head.vmt"
"30" "materials\freak_fortress_2\chuckgreene\head.vtf"
"31" "materials\freak_fortress_2\chuckgreene\head_n.vtf"
"32" "materials\freak_fortress_2\chuckgreene\jacket.vmt"
"33" "materials\freak_fortress_2\chuckgreene\jacket.vtf"
"34" "materials\freak_fortress_2\chuckgreene\jacket_n.vtf"
"35" "materials\freak_fortress_2\chuckgreene\pants.vmt"
"36" "materials\freak_fortress_2\chuckgreene\pants.vtf"
"37" "materials\freak_fortress_2\chuckgreene\pants_n.vtf"
"38" "materials\freak_fortress_2\chuckgreene\phong.vtf"
"39" "materials\freak_fortress_2\chuckgreene\shirt.vmt"
"40" "materials\freak_fortress_2\chuckgreene\shirt.vtf"
"41" "materials\freak_fortress_2\chuckgreene\shirt_n.vtf"
"42" "materials\freak_fortress_2\chuckgreene\shoes.vmt"
"43" "materials\freak_fortress_2\chuckgreene\shoes.vtf"
"44" "materials\freak_fortress_2\chuckgreene\shoes_n.vtf"
"45" "materials\freak_fortress_2\chuckgreene\teeth.vmt"
"46" "materials\freak_fortress_2\chuckgreene\teeth.vtf"
"47" "models\freak_fortress_2\chuckgreene\chuckgreene.phy"
"48" "sound\freak_fortress_2\chuck_greene\pyro1.mp3"
"49" "sound\freak_fortress_2\chuck_greene\pyro2.mp3"
"50" "sound\freak_fortress_2\chuck_greene\bgm4.mp3"
}
}
Requires Koshi's/SHADoW's move speed subplugin and M7's abilites to work correctly
Pyro Boss;
Krieg The Psycho (Boss made by Scooty Booty Sauce) | Download (25.76 MB)
"NEVER STOP THE KILLING!! NEVER!!"
Melee weapon is axtinguisher, deals 195 damage to everything
He has a super jump, weighdown & a lunge ability
Lunge requires 25% rage to use, after use will be on a cooldown, also deals 199 damage to players
His rage is Flamethrower with 20 ammo + 10-15 seconds of Crits + Random Buffs + Mid-range stun to both players & sentries (760 hammer units)
Rage needed to get 100% "2150"
His Config; for some reason, he has 2 lives (IDK the reason why) config can be modified for balancing
Code:
"character"
{
"name" "Krieg the Psycho"
"class" "9"
"model" "models\freak_fortress_2\kreig\pyro.mdl"
"ragedist" "760"
"ragedamage" "2150"
"health_formula" "(((765+n)*n)^1.04)/2"
"maxspeed" "291"
"lives" "2"
"sound_block_vo" "1"
"description_en" "Boss Name - The New Krieg the Psycho (Yes Scooty Booty Sauce has finally fixed this guy)\nBoss Info - ''It's time to go insane!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nYou have a cloak, Use it to your advantage!\nRage (TIME TO GO INSANE [Random Resistance buff + Flame spitting + Mid-ranged Stun): taunt or call medic when the Rage Meter is full.\nLunge: When you have 25% rage or more, hit R to do a massive jump to get to anyone that stands in Krieg's way."
REQUIRES TFCONDITION, CUSTOM CLIPLESS WEAPONS, M7'S ABILITES, AND IMPROVED SAXTON TO WORK CORRECTLY
Medic Boss;
Nightmare Medic (FF2 boss made by M76030) | Click here to download Nightmare Medic
His melee is a Persian Persuader, deals 195 damage to everything
for mobility he has can teleport to a random person, after teleporting you must wait 30 seconds till you can teleport again
his rage is Hellfire + Knockback Immunity
Hellfire - sets everyone around him on fire
damage taken to reach 100% "2000"
His Config info;
Code:
"character"
{
"name" "Nightmare Medic"
"class" "5"
"model" "models\freak_fortress_2\nightmaremedic_v2\nightmaremedic3.mdl"
"ragedamage" "2000"
"sound_block_vo" "1"
"health_formula" "((770+n)*n)^1.04"
"description_en" "Nightmare Medic:\n''Dummkopfs!''\nTeleportation: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Knockback Immunity + Hellfire): taunt when the Rage Meter is full."
Is depending on the following subplugins:
Phat Rages
TF Conditions
Dynamic Defaults
all of their Configs can be altered for balancing if they are currently OP in some players minds, I had to cut alot of the config files from this thread due to limited characters
Last edited by a moderator: