- Joined
- Aug 31, 2021
- Messages
- 2,278
While I’m aware I’m posting this concurrently to an ongoing Cell Wars suggestion, as it is I’m confident that one isn’t going to pass, so I feel confident in posting this one.
What’s this cell wars suggestion? Simple: ban it…completely.
The overwhelming majority of seem to agree that Cell Wars isn’t very fun, because it basically denies more than half the RED team the ability to participate in the round. As is, Cell Wars can only be done with 3 or less BLUs. But honestly, I have seen successful rounds be pulled off with 3 or less BLUs up against a ton of REDs. On the flip side, I’ve also seen plenty of quick failrounds with 4 or more BLUs. If you spend enough time on Panda Jailbreak you’ll see that it’s how good each individual BLU is at their job that increases the chances of a round being successful, not the number. Quality over quantity.
I’d also rather have a bunch of failrounds where I can still participate in the round as a RED than have to potentially wait up to nine minutes in spectator for a new round to begin.
However, as a second option, I have also added the option to restrict Cell Wars to if there is just 1 BLU (who will inevitably be the warden) as a compromise, as scenarios with only one BLU are rather rare and a little more understandable to do Cell Wars then seeing as they have nobody to help them.
What’s this cell wars suggestion? Simple: ban it…completely.
The overwhelming majority of seem to agree that Cell Wars isn’t very fun, because it basically denies more than half the RED team the ability to participate in the round. As is, Cell Wars can only be done with 3 or less BLUs. But honestly, I have seen successful rounds be pulled off with 3 or less BLUs up against a ton of REDs. On the flip side, I’ve also seen plenty of quick failrounds with 4 or more BLUs. If you spend enough time on Panda Jailbreak you’ll see that it’s how good each individual BLU is at their job that increases the chances of a round being successful, not the number. Quality over quantity.
I’d also rather have a bunch of failrounds where I can still participate in the round as a RED than have to potentially wait up to nine minutes in spectator for a new round to begin.
However, as a second option, I have also added the option to restrict Cell Wars to if there is just 1 BLU (who will inevitably be the warden) as a compromise, as scenarios with only one BLU are rather rare and a little more understandable to do Cell Wars then seeing as they have nobody to help them.