Completed [FF2] Vsh_toys Reworked (1 Viewer)

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Ariv

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Jul 18, 2025
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Hello , vsh_toys_b3 got removed because of The bathroom section was big with 500 confusing tunnels , the round usually takes over 4 minutes or more to end , i decided to rework the map because the bedroom section was nice to play on

the stuff i have done in this map is :
Removed the bathroom section entirely
Removed the closet and replaced with smaller build (
using jump pad to reach )
Removed
the table near red spawn ( was annoying because of sentries )
Placed nobuild triggers in the shelfs+ near the teleports
Placed player clip up the tv and shelf building ( inaccessible )
More health and ammo packs
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Screenshot 2025-10-15 011853.png


i tested the map currently facing spawns issue due to no prior experience in hammer but i will make sure to fix it , i still got some work to do tell me your thoughts
 
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I believe this map is way larger than dustshowdown and pretty open as well.

Besides the fact that the bathroom and rat tunnels got removed, the bedroom part isn`t suitable either, from hardly
reachable engi nest spots to sniper spots more annoying than those on dust and the fact that HP/Ammo is scarce, it simply should not return to the map pool.


by the way, spawn entity has a property that allows you to choose which team spawns in the entity`s place (Labelled "Team").
I`d also advise you to use hammer++ if you`re not doing so already.
 
I believe this map is way larger than dustshowdown and pretty open as well.

Besides the fact that the bathroom and rat tunnels got removed, the bedroom part isn`t suitable either, from hardly
reachable engi nest spots to sniper spots more annoying than those on dust and the fact that HP/Ammo is scarce, it simply should not return to the map pool.


by the way, spawn entity has a property that allows you to choose which team spawns in the entity`s place (Labelled "Team").
I`d also advise you to use hammer++ if you`re not doing so already.
I have done that already and still facing the issue I think it is because of the bathroom entities I'll do it manually later, i considered punishing snipers and engineers before I worked on the map as I mentioned I blocked certain spots for both building and hiding , compared to castle siege health and ammo packs toys have more
 
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