Autismo
Well-Known Member
- Joined
- Mar 19, 2023
- Messages
- 181
Hello, I've said before about reworking this hale from awhile ago, turns out it barely took any effort and turns out I'm just a lazy bastard, that aside let's talk reworks and what I'm offering in this rework for MeeM:
MEEM Rework:
Meem now has a on kill effect like meeseeks (rigged unfortunately) but with special properties where if you kill a specific class, you'll get them as a MeeM in return, here's the list of what these MeeM types can do
These changes also include in terms of aesthetic changes:
Download link
AND YES I HAVE TESTED THIS, IT WORKS WITH NO ISSUES.
MEEM Rework:
Meem now has a on kill effect like meeseeks (rigged unfortunately) but with special properties where if you kill a specific class, you'll get them as a MeeM in return, here's the list of what these MeeM types can do
| MeeM types: | Their specialties: |
| Scout: | Can triple jump and damage himself if he misses a melee swing (also heals on hit) |
| Soldier: | Can rocket jump 4 times |
| Pyro: | Can throw a gas passer and regenerate it after awhile and by dealing 200~ damage also |
| Demoman: | Can charge every 12s |
| Heavy: | Has access to a sandvich |
| Engineer: | Can build dispensers and teleporters |
| Medic: | Can heal allies in an AOE by taunting |
| Sniper: | Can throw jarate |
| Spy: | Can cloak and disguise by consuming full cloak, can also backstab |
These changes also include in terms of aesthetic changes:
- One new catchphrase for the hale
- Minions having their own MEEM catchphrases
- The hitscan hitbox not being stupidly massive (a buff basically, the hale was a hitscan magnet before)
- MeeMs being blue instead of red
Download link
AND YES I HAVE TESTED THIS, IT WORKS WITH NO ISSUES.