Autismo
Well-Known Member
- Joined
- Mar 19, 2023
- Messages
- 181
Maps, can't ever get enough of them except the fact that it's the same few maps every single time over and over, so here are some map suggestions stemming from experience aside from one of them.
vsh_mc_village_beta
This map couldn't be found anywhere except one server and one server only, it's not private since it exists as apart of vsh_oh_multimaps and since I've got it dating all the way back to 2018 (probably earlier on a older rig) when I was on that server as a frequenter but I hate playing on +100 ping by virtue of it being a US server.
This map, despite a few flaws, plays incredibly well and there's little to no delaying nor any sided advantages, would need getting used to because currently a lot of people don't use most of the map's layout in multimaps.
drive.google.com
Vsh_bigrock
Small and compact with a lot elevation, structures or ground to work with, plays well from experience and rounds are always quicker as a result.
gamebanana.com
vsh_lunar_base_v3
Like bigrock, it's small and has enclosed areas yet due to the flat surfacing for most of the map it doesn't result in any sort of external issues which encourages direct confrontations most of the time, it works in the same vein as crevice/castle siege where you can take different routes to get towards enemies but due to the more linear design it doesn't result in any sort of cheap kills.
gamebanana.com
vsh_kill_tower
Suggested around a year ago and for some reason to people's dismay, this is a restyled vsh_killbox map with a more open roof as compared to the more closed in feel the original has with different variations in map geometry every round.
Since I have a bias for this map because of how it plays, yes I would think this would be rotated as much as military, multimaps and similar because of its gameplay it emposes: really quick direct combat.
Killbox is probably the main staple for what panda wants, quick and repetitive action with no room for potential delaying.
gamebanana.com
vsh_skyway
From anyone who's familiar with multimaps, this is the map, plays quickly and many can attest to this notion, although you can fall off the map but that's not really that much of an issue really.
gamebanana.com
Regardless, unless a few select maps are chosen and you know my implication to my biased text writing here, these maps will probably not see a whole lot of action but might become favourites given exposure.
vsh_mc_village_beta
This map couldn't be found anywhere except one server and one server only, it's not private since it exists as apart of vsh_oh_multimaps and since I've got it dating all the way back to 2018 (probably earlier on a older rig) when I was on that server as a frequenter but I hate playing on +100 ping by virtue of it being a US server.
This map, despite a few flaws, plays incredibly well and there's little to no delaying nor any sided advantages, would need getting used to because currently a lot of people don't use most of the map's layout in multimaps.
vsh_mc_village_beta.bsp
drive.google.com
Vsh_bigrock
Small and compact with a lot elevation, structures or ground to work with, plays well from experience and rounds are always quicker as a result.
vsh_bigrock_b4 Mod for Team Fortress 2 | TF2 Mods
A Team Fortress 2 (TF2) Mod in the Vs. Saxton Hale category, submitted by jaguar2k
vsh_lunar_base_v3
Like bigrock, it's small and has enclosed areas yet due to the flat surfacing for most of the map it doesn't result in any sort of external issues which encourages direct confrontations most of the time, it works in the same vein as crevice/castle siege where you can take different routes to get towards enemies but due to the more linear design it doesn't result in any sort of cheap kills.
vsh_lunar_base_v3 Mod for Team Fortress 2 | TF2 Mods
A Team Fortress 2 (TF2) Mod in the Vs. Saxton Hale category, submitted by J0BL3SS
vsh_kill_tower
Suggested around a year ago and for some reason to people's dismay, this is a restyled vsh_killbox map with a more open roof as compared to the more closed in feel the original has with different variations in map geometry every round.
Since I have a bias for this map because of how it plays, yes I would think this would be rotated as much as military, multimaps and similar because of its gameplay it emposes: really quick direct combat.
Killbox is probably the main staple for what panda wants, quick and repetitive action with no room for potential delaying.
vsh_kill_tower_v1 Mod for Team Fortress 2 | TF2 Mods
Killing in a Tower... A Team Fortress 2 (TF2) Mod in the Vs. Saxton Hale category, submitted by Berke1
vsh_skyway
From anyone who's familiar with multimaps, this is the map, plays quickly and many can attest to this notion, although you can fall off the map but that's not really that much of an issue really.
vsh_skyway_rc2 Mod for Team Fortress 2 | TF2 Mods
A Team Fortress 2 (TF2) Mod in the Vs. Saxton Hale category, submitted by A Paint Bucket Named Huey
Regardless, unless a few select maps are chosen and you know my implication to my biased text writing here, these maps will probably not see a whole lot of action but might become favourites given exposure.