Completed [FF2] Jumpy subclasses. (2 Viewers)

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Aerial

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Hello,


In FF2, there are few classes that could make a high jump, Or if we were a month ago I would say few, because right now half the mercs can make that high jump, I'll list them down according on who got implemented by date.

- Soldier

I don't have any change for soldier, He is really the classic Jumper class of tf2 anyway.
He rocket jumps whether for market gardening, positioning, whatever, it's literally the nature of the soldier class.

- Demoman

I could apply almost the same for Demoman, I also have no issues with him whatsoever, but let it be known that there are two classes that basically can fly, and for the sticky jumping which it is a well known playstyle after all so it would only make sense to have such subclass around.

- Spy

Spy, He has the diamondback to rocket jump with it around, the diamondback received many changes with time, like no overheals and reduction of the ammo clip size etc, it still doesn't serve the point to have that anyway, what's the point of a flying spy to backstab when there is literally a different class that serves the same goal, Not only that but even deals higher damage than what soldier deals, because soldier's mg deals 750 damage while spy has variety of options but the weakest is also 750(which is the kunai and grants him 350hp unlike soldier), Yes, I simply don't see it, it's just unfair, unnecessary, and definitely alter spy's gimmick as a whole.


- Pyro

Pyro got recently (About a month or two) buffed to have the ability to mg with the Sharpened Volcano Fragment, and he got nerfed a couple of times and now it's balanced, But if I'm being honest, I don't see the appeal to have such subclass again for a third class when you literally have two classes that can mg, I get that ever since FF2 existed pyro is capable of flare jumping, but that doesn't mean he can mg, and yet he is better at running away with it better than soldier and demoman, like an mg subclass for a third class is just a stretch and uncalled for.

- Heavy

Heavy, for some reason, he can fly now too, with the huo-long heater, it can shoots rocket and heavy can fly with it like a pinball, also got few changes to balanced, but it didn't get balanced, and honestly I don't see any way of balancing such ability, of this whole rocket raining, imo the major issues with it are:

1- Melt the boss, the rockets deals massive damage, All the heavy needs to do is taunt crit, stay afar, shoots, it literally melt the bosses.

2- mobility, yea, heavy can just fly away now, so even the best bosses with mobility, they simply can't make it up to heavy (We're talking about HEAVY)

3- visuals, when you have 3 to 5 heavies have the huo-long heater equipped, it's literally raining rockets and it's just overwhelming for both sides, this is double edged sword ik, but why have it in the first place, only difference is, heavy will probably run aways when it gets tense, but the boss will still struggle to see anything anyway.

Overall, Heavy should not be near the air, this is a 180 approach of a gameplay, and it's cancerous for those who play bosses, especially when they have to deal with more than one factor flying, or waiting ground, Huo-long heater is genuinely broken.

in this suggestion, I'm not really looking for any tweaks, but rather an entire either stays, or a full removal, reversal.





I'm not planning to suggest any change for soldier and demoman, because I still find it for those two classes only fair to have a subclass to mg.
If anyone has a different opinion, feel free to comment.
 
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