- Joined
- Jun 23, 2022
- Messages
- 333
Hello,
I've said this in a different suggestion as an alternative solution to engineer's special pads, And I'll make a new thread about it here, to have it as a separate suggestion, and also a better image.. or a background of what we're dealing with, and what would an appropriate management would be.
The whole purpose of this suggestion is to balance engineer's pads and it's outcome against the boss .
Ok, Firstly, what are the special pads? Click here , I've linked the old pads suggestion, so anyone can have a look on them, and what they do.
secondly, Stating few points, General, random, ups and downs.
- The Boost pad
The boost pad, is a pad that basically boosts movement speed for a very short time, Now many could argue that this pad is useless, I don't think it's useless, it might be less useful at most cases, but it still has it's uses, It's main use is rather in tight roofed, or basically small cornered maps, where obviously there is just roof, and you must walk it out, there, that's where they maaaybe get their use, So no, I wouldn't call them useless, they're just strictly used to a specific places.
- The Jump pad
The jump pad, is the main use here, way more used, way better, all in all, The argument lies around this pad.
- The problem of these pads.
1- Team perspective
The pads cannot be removed, I'm just not with this idea, as for nerfing, I don't think any nerf would fix such issue, because fairly speaking, The pads are really meant for a better overall positioning since the actual teleports are kind of useless, But in this FF2, Movement is not an issue at all, And that's because most of the mercs have movement, and not just that, but they're still taking the pads, making them have a better positioning, better chances at dealing damage, and just overall a struggle and overwhelming for the boss to keep dealing with a group ambush situation.
2- Engineer perspective
Now as I said at the previous point, They're not getting removed, Just for this matter, That it will simply kill engineer, Engineer is already so vulnerable, And really the most wanted every round, And it's a common sense to kill engineer early, the longer he stays, the stronger the team gets, Engineer players know that they're the target #1, And they have to just deal with that fact, and engineer should stay that way, he is balanced that way, so, having his really only movement removed, is a death sentence, His only other option would be using the Pomson, which boosts like around a one second, which is nothing, Pomson is not a mobility, Pomson is a last call situation.
Re-saying my suggestion, again, my idea was pretty simple, and very straightforward.
and it's locking the pads to engineer Alone, entirely, solely.
Having the pads alone for engineer, that way, most of the team got their own mobility, the boss is not overwhelmed, and finally, the engineer is not as easily killed as without the pads(Yeah he is still easy to kill, and it should stay like that, his power is in his nest/buildings, and he is the weakness of it, that's just fair).
I've said this in a different suggestion as an alternative solution to engineer's special pads, And I'll make a new thread about it here, to have it as a separate suggestion, and also a better image.. or a background of what we're dealing with, and what would an appropriate management would be.
The whole purpose of this suggestion is to balance engineer's pads and it's outcome against the boss .
Ok, Firstly, what are the special pads? Click here , I've linked the old pads suggestion, so anyone can have a look on them, and what they do.
secondly, Stating few points, General, random, ups and downs.
- The Boost pad
The boost pad, is a pad that basically boosts movement speed for a very short time, Now many could argue that this pad is useless, I don't think it's useless, it might be less useful at most cases, but it still has it's uses, It's main use is rather in tight roofed, or basically small cornered maps, where obviously there is just roof, and you must walk it out, there, that's where they maaaybe get their use, So no, I wouldn't call them useless, they're just strictly used to a specific places.
- The Jump pad
The jump pad, is the main use here, way more used, way better, all in all, The argument lies around this pad.
- The problem of these pads.
1- Team perspective
The pads cannot be removed, I'm just not with this idea, as for nerfing, I don't think any nerf would fix such issue, because fairly speaking, The pads are really meant for a better overall positioning since the actual teleports are kind of useless, But in this FF2, Movement is not an issue at all, And that's because most of the mercs have movement, and not just that, but they're still taking the pads, making them have a better positioning, better chances at dealing damage, and just overall a struggle and overwhelming for the boss to keep dealing with a group ambush situation.
2- Engineer perspective
Now as I said at the previous point, They're not getting removed, Just for this matter, That it will simply kill engineer, Engineer is already so vulnerable, And really the most wanted every round, And it's a common sense to kill engineer early, the longer he stays, the stronger the team gets, Engineer players know that they're the target #1, And they have to just deal with that fact, and engineer should stay that way, he is balanced that way, so, having his really only movement removed, is a death sentence, His only other option would be using the Pomson, which boosts like around a one second, which is nothing, Pomson is not a mobility, Pomson is a last call situation.
Re-saying my suggestion, again, my idea was pretty simple, and very straightforward.
and it's locking the pads to engineer Alone, entirely, solely.
Having the pads alone for engineer, that way, most of the team got their own mobility, the boss is not overwhelmed, and finally, the engineer is not as easily killed as without the pads(Yeah he is still easy to kill, and it should stay like that, his power is in his nest/buildings, and he is the weakness of it, that's just fair).