Recent TF2 update changed the way some plugins work, but according to VSH source code, nothing has changed, or broken with this changes valve gave us. I'll recompile older version of VSH when everything worked.
Code:
case 44: //139c
{
DrawPanelText(panel, "7) BabyFaceBlaster will fill boost normally, but will hit 100 and drain+minicrits");
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