OriginalIsntOriginal
Member
- Joined
- Aug 17, 2025
- Messages
- 18
I would like to ask if these changes could be for the better or worse.
At times it can feel like Blu team is very strong due to the crits, especially since crits dont have falloff.
I have heard numerous players complain about crits (mostly reds) and so I was wondering if there could be a solution to making Blus less dominating.
I propose this, Blu Guards get their Crits taken away and replaced with Mini-Crits. Except warden who keeps his crits to defend himself and whatnot.
Pros. (My Opinion)
-Blus wont be able to snipe red rebellers with any gun in the game anymore.
-Blu Snipers will not be able to do 150 dmg with a no scope.
-Mass freekillers will have less dps and therefore more red survivors.
-Etc.
Cons. (My Opinion)
-Blus have Falloff and at a distance might not be able to kill as effectively.
-Blu guards may have a tougher time defending themselves when rushed by reds.
-Reds may be able to pull off more escapes and rebels.
-Etc.
Sincerely PaintDrinker.
At times it can feel like Blu team is very strong due to the crits, especially since crits dont have falloff.
I have heard numerous players complain about crits (mostly reds) and so I was wondering if there could be a solution to making Blus less dominating.
I propose this, Blu Guards get their Crits taken away and replaced with Mini-Crits. Except warden who keeps his crits to defend himself and whatnot.
Pros. (My Opinion)
-Blus wont be able to snipe red rebellers with any gun in the game anymore.
-Blu Snipers will not be able to do 150 dmg with a no scope.
-Mass freekillers will have less dps and therefore more red survivors.
-Etc.
Cons. (My Opinion)
-Blus have Falloff and at a distance might not be able to kill as effectively.
-Blu guards may have a tougher time defending themselves when rushed by reds.
-Reds may be able to pull off more escapes and rebels.
-Etc.
Sincerely PaintDrinker.