I probably put more effort into writing this than you put into making this map…
It’s extremely generous to call this a map at all. It’s way too small and narrow, the map is essentially one dimensional. There’s no cover, no flanks or alternative routes, there’s no interesting gameplay to be had here. It just an empty platform with no distinguishing features.
This map will play the exact same way every time.
Hales, who know what they are doing, will instantly jump to the red side of the map and lay waste to the red team, that is if they don’t get completely denied by knockback, which seems very likely for reasons mentioned above.
New hales will die in a matter of seconds. (Same can be said about many existing maps but it would be far worse here)
And as a cherry on top you decided to fill the map to brim with health and ammo, which just shows to me that zero thought was put into it.
This “map” is fundamentally flawed as a vsh map and with the amount of reworking needed to make it serviceable, you might as well start over.
I recommend you take a good look at some classic vsh maps like castle_siege, area_54tress and ram_shacked. While some of these may not be the most popular of maps, they are very straightforward maps without gimmicks and serve as a good baseline of what a vsh map should be like imo.
I wish you luck on your future map making endeavors.