elimination

  1. M

    Completed [FF2] Five map removal suggestions - Chapter #4

    Vsh_guerrilla_v2 -Apart from the area shown in the screenshot, there are no other decent spots on the map -Scarce health/ammo packs -Unnecessary tunnel system that encourages stalling -Has been played once or twice in the past 6 months (HLStats is inconsistent) Vsh_golfo_beach_b3 -Quite dark...
  2. M

    Completed [FF2] Five map removal suggestions - The Trequel

    Vsh_ratssaxy_reworked_v2 -Literal KZ Map (Parkour course) -Extremely large and confusing -Irritating for both REDs and Hales, especially Hales Vsh_rooftops_v15 -Very confusing layout -It has "rooftops" in it`s name, yet half of the roofs have clip brushes blocking them off -Also has Parkour...
  3. M

    Completed [FF2] Five map removal suggestions - The Sequel

    Arena_hydrothunder_b4 -1 small healthpack (Possibly 2) -Few small ammo packs scattered around -Very constricted Vsh_bianco_hills_v6 -Arguably the largest map in the map pool -Scarce health/ammo packs -Jump Pads -Sniper haven Vsh_militaryzone_v3_panda4 -Very unbalanced -Engi (+jump pad)...