The much awaited boss battle is finally here.
It's probably easier if I simply copy the changes from gamebanana:
The update has been very well received especially in regards to the improved contrast in the cave area which some players with bad monitors still complained about.
Download it...
There are a lot of changes that have been implemented in rc2 and then rc3 so I recommend checking out the gamebanana page to see the full list of changes for each version. The most obvious changes are with the lighting which has been given quite an overhaul. The last part of the sewers have also...
It's meant to be dark because it's a cave plus it forces the player to pay attention instead of mindlessly speedrunning through it. I could make it as bright as the rest of the map but then it wouldn't look like I intended it to and I've already made it slightly brighter than it was when it was...
dr_raiders is a map of mine that I started working on a while ago but never got around to finishing until recently. If you like dr_ancient_memes then you will like this because it's meant to be more of that but better. I don't know what you guys will think of it but I think it's worth brining to...
It really isn't fun. If I have a load of bunnyhoppers skip ahead I then have to pay attention to them and even if I do manage to catch them the rest of the players have already gone past half the traps by the time I get back to them.
All you in favour of bunnyhopping have no idea how unfair it is for the activator. This is why I stopped playing on Panda DR. If you become the activator you might as well just give a freerun because you have already lost.
It's about time this got updated you're still using the ancient noskeletons version. dr_donald_trump_final1 is massively better and if you don't want the skeletons to spawn you can use stripper to disable them. There are too many changes to list them here but if you look at this screenshot...
I noticed that the server is still running dr_minefarm_final and while it is perfectly playable there are some extra improvements in the recent "ultimate" version that just make it better. Unfortunately I was a little too quick in finalising the map when I wanted to finish it and missed out a...
Hakurei winter is worse than the original and I don't know why anybody said it was better. Reds have more cover on the top of the hill in the winter version when it's already hard enough to get up there as hale in the original. I would prefer Hakurei be reverted to the original rather than being...
Half of the changes aren't visible ones. The biggest visible change you will notice is that the hotel is now derelict, according to the urban works lore, it went bankrupt (I was never happy with the way it looked and it was a shoehorned idea which somebody else begged me to put in). I have added...
I have finally released the long awaited next version of urban works which features many improvements, most importantly the sewers are now disabled by default and the button is permanently locked (it can be overridden with stripper for servers that wish to enable it). Two other changes worth...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.