For the record the issue with boss fight in this version is fixed and in development. Also a fix for maze. If you have any other bugs you found let me know and I'll put them in this hotfix
Sounds hilarious and fun. Easy fix is just restrict it to only building dispensers and teleporters, I'm also sure there's some shenanigans that could be done to cap them at lv 1 if it's too big of a problem.
For any rebel engineer to use his buildings to help his team it would require him to...
You would be surprised as to the number of minigames on many maps that have logic copy pasted from other maps. Many new mappers copy minigame logic from older maps, and there's only so many ways you can do the logic for basic games. In the case of Aztec, this was the mapper's first map so it's...
mayanjungle r2c -> r3
Notable changes include:
- Layout changes: The temple walls have been removed, as well as about half the trees, to make the map more open. Some fences were also added to break up sightlines
- Sound system overhaul: Ported the interwebz sound system, about a 50mb reduction...
The code for it was really jank and I'm pretty sure was already being removed via a stripper so I just nuked that portion of the script entirely. Could return in a future update, perhaps.
mayanjungle has received an update from r2c -> r3. I don't see an update thread so I'm making this instead
Notable changes include:
- Layout changes: The temple walls have been removed, as well as about half the trees, to make the map more open. Some fences were also added to break up...
You can delete this post after you read it, but just in case - I pushed a small patch about an hour after I uploaded the zip to gamebanana, so if you have that original final2 copy, please download the new one.
jb_interwebz_final1 -> jb_interwebz_final2
Download: https://gamebanana.com/mods/download/589452#FileInfo_1432903
Full changelog available here: https://gamebanana.com/updates/338156
Most notable changes:
- Map is no longer fullbright, and has lighting all around. It's dimmer and easier on...
Out of scope of this map, the layout is already set it stone so to speak.
I find that most maps end up being too big and have games that end up not being played. No point in wasting effort to make 30 games if people only play 5 of them - it's better to focus on making a few, very good games...
See the updates changelog on gamebanana. Breakables are now 4000 hp (up from 2500) and the pit is twice as deep. It will be quite hard for reds to succeed in the secret unless blues are utterly incompetent, in which case they likely would have been swarmed to death anyways.
To put those numbers...
Panda's fdl server is weird and not easily accessible. If instead it was hosted on the same machine as the website it would be as simple as navigating to the fdl address in browser and you could see every single map on every panda server
I'd wager someone triggered something like a minigame which caused something like shadows to overflow for everyone except the person recording, who probably has a config setting that disabled whatever the overflow was involved with, making them not crash
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