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  1. EKJMNY45

    [FF2] non-heavy shotgun rework/changes/ideas

    I would like more direct community input on ideas and changes. we could go about changing shotguns in generic boring ways such as just giving them minor stat buffs and minicrits. but personally i would like more distinct and unique weapon changes that meaningfully change the playstyle of the...
  2. EKJMNY45

    Pending [FF2] clip/reserve ammo exploit/bug when switching weapons before round start

    when changing current weapons to certain weapons before the start of the round, you can inherit its original ammo/clip stats to what they arent supposed to be for example, when changing from any soldier rocket launcher to the rocket jumper before the start of the round, you will get the rocket...
  3. EKJMNY45

    Completed [FF2] Mimicer removal/rework suggestion

    since there is only really room for 44 bosses and people want new bosses, i think removing mimicer could be a easy way to free up a slot for a boss nobody really likes to fight or play. we already have teleport spy bosses and the niche mimicer plays is not really fun primarily because of the...
  4. EKJMNY45

    Completed [FF2] heavys miniguns changes

    am i the only one that feels that miniguns on heavy is kinda eh? the miniguns doesnt feel as powerful as it should imo, the most effective range is just close to medium range and that puts you at extreme risk you are practically forced to constantly reposition or use map geometry to maintain...
  5. EKJMNY45

    Completed [FF2] scout pistol nerf

    i suggest a potential nerf to scouts pistol, the issue being the crits the pistol does far too much damage and gives scout a consistent mid to long range spam weapon, engie is far easier to deal with (and has other things he has to manage) whereas scout is too mobile and can almost exclusively...
  6. EKJMNY45

    Completed [FF2] remove blightcaller

    there is nothing redeeming or at all interesting about this boss, it does low damage, has a very boring and mediocre rage, long teleport cooldown leaves you helpless all the time. even with telepunch exploit this boss is just bad poison was removed for literally what lol, i guess to do even...
  7. EKJMNY45

    Declined [FF2] Increase map nomination cooldown

    As in, further increase the time before a map can get nominated again. Mostly the same popular maps get nominated over and over again, there are plenty of other good maps that just never get nominated. Maps like crevice, skyhigh or militaryzone get nominated far too often and are picked the...