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  1. Yogii

    [FF2] Boss concept: Uncle Dane

    Items Wrench Wrangler Abilities & Bindings R: Teleport E (Rage): Get crit rescue ranger with X ammo All mercenary buildings get sappers applied to them All engineers lose all of their metal All spies lose all of their cloak meters All demo stickies are destroyed Life loss: Gain uber...
  2. Yogii

    FF2 Mercenary Balance Changes

    While I agree with this I think early game setup is too short for the things you have to do & the amount of obstacles there are to doing them. Like if you focus engies medics get uber & the team is overhealed. If you focus medics engis setup. Both of these things are not as easy as they sound...
  3. Yogii

    FF2 Mercenary Balance Changes

    The sniper cool down isn't long enough then given when I've played I've never noticed it.
  4. Yogii

    Completed [FF2] St heffe's life loss ability

    Reduce the smite damage Make it apply to an AOE where he points & let it hit multiple people (max 2/3 or something) Give it a slight delay so players have a chance to move out of the way
  5. Yogii

    FF2 Mercenary Balance Changes

    So I've noticed it's kind of impossible for most people to play hale especially when a server is full. Even for regulars. There's maybe 4-5 people that win consistently but mercenaries always stomp the hale which is no fun. I've not modded TF2 before so I don't know how hard these changes will...
  6. Yogii

    Yogii

    I am Yogii. Like the bear.