I think it's too much based on my belief that current Hale hp is fine. The issue with people not playing Hale is the lack of experience, and gaining experience with Hale starts by getting your ass beat repeatedly and thoroughly until it starts clicking and you progressively start to get beat...
I am an avid complainer that Hales need a buff of sorts because most players really opt out from playing as Hale, but these changes ain't it man.
-The theoretical health buff is too much.
-Removing taunt crits completely kneecaps reds.
-23 players against one guy is already complete chaos and a...
I am open to it, but some questions need to be asked and debated IMO, namely:
*Should minions be able to cast and drop spells?
*Should Hales drop spells? (Not really relevant outside of duos or weird gimmicks like MLG Sniper summoning MLG Spy, but still worth answering.)
Yeah, we had that happen today as well. There were 4 medics pocketing each other along with a demoknight, boss couldn't do anything about it due to how fast Ubercharges were being restored by the vac boys. Maybe ubercharge gain rate should also be brought down to the rate of stock medigun along...
Seems pretty pointless because 75% and 50% of stomp damage still kills a medic, even an overhealed one, and that is a pretty common way to deal with medic. I'd rather we just nerf it in some way that makes it somewhat fair than to remove a unique mechanic from the game.
I personally believe...
As the title suggests, the Vaccinator is ridiculously strong in FF2. It allows a medic to control his Uber meter and release it selectively, resulting in up to 4 separate, controlled uber pops that the medic can very swiftly regain by healing or by (safely) dealing damage to the boss with...
In that case, it would be much better to just move the voting from the 5 minutes till the map is to switch, to the end of the last round on said map. That way people won't just press 4 to get the menu off their screen, though I suspect map voting would have to be 1 off so that there isn't too...
What I am referring to specifically is the revote result if the two maps are split evenly in terms of votes. It's stupid that the last vote decides the map in such situations, even if the occurrence isn't that common. I'd suggest that in such situations, another revote starts if the first one...
This has been Panda's main issue since forever, honestly. The "TF2 syndrome" of radio silence and negligence. Kevin if you are reading this, no disrespect to you, but either:
- Get your shit together and dedicate your time managing the site and the servers
- Outsource the work of managing the...
Tbh there's been endless talking about Sniper nerf and barely any action. Some worthless class limit of 4 which sure, it handles the groups of people going 8+ snipers at once and shaving 4k off of the Hale's health right off, but that still doesn't address the actual problem with sniper which is...
A yes from me. Regarding the medic team abuse, I've already said my piece on it - If you catch them early it's easy to crush the strategy then and there but otherwise it's very broken and needs to be at the very least covered by some of the rules (like actively deal damage to hale/support your...
Tbh I will be honest, I proposed the second mainly because I heard some rumors of "VSH2 coming soon" being tossed around and thought that maybe something like this could be made into a thing, if not in the current version, then maybe on that? I don't know to what extent Kevin and other devs have...
Two is more acceptable, but I think we should focus on the actual problem with Pyro, which is the airblast mechanic.
Also, I think you misunderstand why people don't play Hale. While there might be people who don't play Hale exclusively because of Pyro and Sniper, most people simply don't...
As much as I hate Pyro and as much as I want to see him irrelevant, I don't think that limiting the class to a single Pyro at any given time is a good idea. Sure, it will significantly improve the quality of the game as a Hale, but the measure is very restrictive and almost completely eliminates...
I don't think that this would work by itself, given that Engineer is ran almost full-time regardless of the map, and even if it did, I feel that we are just gonna have ourselves a new breed of pyro which just uses flare gun to jump and cycle through health and ammo packs while stalling out the...
Before I get into the nitty-gritty part of this post, I'd like to make some things clear. I acknowledge the fact that plenty of discussion regarding knockback in VSH has been had on these forums already, mainly revolving around Sniper. The topic has been, as far as I understand, very much...
I agree with you. I don't think the majority of these maps are bad, despite never having played on most of them. It's that people like the same couple of maps (some of which I already listed. I also forgot to add fortdesk in there), and want to play them on repeat over and over.
Maybe a better...
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