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  1. Autismo

    Awaiting Feedback [FF2] Hale experience change, taunt crits and red side weapon balancing, server slot size increase and hitscan/sentry KB reduction suggestion

    You can tell by the title that these are big change suggestions towards the general experience for the game, nothing short of it, reasoning as for why I'm posting this: Weapons on the red side currently have to be nerfed adruptly to keep the hale experience squeaky clean, thus watering down the...
  2. Autismo

    Awaiting Feedback [FF2] vsh_blockpost_tt22 suggestion

    https://gamebanana.com/mods/647391 that's it really, it's a militaryarea-like map happening during the night with rain to accompany, this one would have higher high ground usage as compared to militaryarea. that's all.
  3. Autismo

    Awaiting Feedback [FF2] Should spells be enabled?

    As the title says, coupled with a bit of clarity Spells drop whenever a red player dies Spells can only be used by red players, unless a general agreement is held that the hale also can Spellbooks will be enabled so that there's no P2W aspects as a result of it, like with a good portion of...
  4. Autismo

    Declined [FF2] Jumppad nerf and short circuit change suggestion

    Hello, those who play FF2 frequently know that the engineer can create jump pads that can do two things: Jump boost, provides a jump boost by being on it whilst active (or not if the engineer has disabled the option for others to use it, same for the latter) Speed boost, provides a speed boost...
  5. Autismo

    Completed [FF2] Map suggestions: part something double digits

    Maps, can't ever get enough of them except the fact that it's the same few maps every single time over and over, so here are some map suggestions stemming from experience aside from one of them. vsh_mc_village_beta This map couldn't be found anywhere except one server and one server only...
  6. Autismo

    Declined [FF2] The "bonus" suggestion; Reenable Jumper weapons with tweaked stats

    I wondered why the weapon suggestion thread ended quickly, I did squeeze in a sixth suggestion about the jumper weapons which is in reference to https://www.panda-community.com/threads/ff2-weapon-change-suggestions-because-i-want-more-variety-for-red-team.36880/ To quote it: Which translates to...
  7. Autismo

    Completed [FF2] Demopan charge cooldown rework

    This is a thread created for the freak hale called demopan pictured below which was the first result I found by searching his name. What're the changes I'm proposing? His charge having an initial cooldown on the start of the round Charge being rage percentage based (15% rage per use) The...
  8. Autismo

    Double standards for content approval based on reputation and standing

    Quite the unusual title, deathrun and freak fortress 2, what's this all about? For the uninformed https://www.panda-community.com/threads/ff2-asset-flip-hale-suggestions-part-2-uncategorized-franchise-characters.37036/ this thread contains a hale called the The Fuhrer or better known as hitler...
  9. Autismo

    Completed [FF2] xX_Arnold_Gaming_Xx hale suggestion | Part Final: Singular OC slop

    I was originally going to have this hale as apart of the 10 hale suggestions but then I thought, how about vagineer also, a complete package. Wow I couldn't really fit 6 hales onto 1 thread without prolonging the wait time, so here's the hale that I teased, this hale is the sum of all the trial...
  10. Autismo

    Completed [FF2] Asset flip hale suggestions | Part 2: Uncategorized Franchise Characters

    Paying mind to the previous thread and mentioning that I had made more hales, which I have and this'll be the showcase for them in their entirety, these hales have probably never been on the server and even if they were then I don't think they lasted long enough to warrant any memory of them...
  11. Autismo

    Completed [FF2] Asset flip hale suggestions | Part 1: VSH ports + nostalgia bait

    Hello, I made some hales after getting the word that there'll be hale slots and there wouldn't be any problems as a result, so I took the best collective interest of everyone and made hales that'll appeal to most people who play on the servers currently. all of these hales have been tested...
  12. Autismo

    Completed [FF2] weapon change suggestions because I want more variety for red team

    A lot of classes and I mean a lot of classes have set meta loadouts that define the class, some sub classes or off meta ones but you will see specific loadouts used due to their strength, so I wanted to suggest some that might make playing (X) class with (X) loadout fun. to start: scout weapon...
  13. Autismo

    Completed [FF2] Hit n' Run hale play style nerf suggestion

    This is simply because I don't like watching a hale stall for 15 minutes just to net a win. Hale gets outlined after 25s if they haven't killed anyone within this time frame Outline is disabled upon killing someone, given they're outlined Outline gets refreshed every 10s once outlined to...
  14. Autismo

    Completed [FF2] oldie map suggestions and 1 replacement proposal for military area (with a better one)

    Maps, we play the same ones nearly all the time, how about suggesting some more then? VSH_harbour_base_final A very old and classic vsh map from long ago, I haven't played this in nearly a decade and thought it might be nice to see how it'll do today. VSH_detra_v3 I think I remember playing...
  15. Autismo

    Completed [FF2] MeeM rework

    Hello, I've said before about reworking this hale from awhile ago, turns out it barely took any effort and turns out I'm just a lazy bastard, that aside let's talk reworks and what I'm offering in this rework for MeeM: MEEM Rework: Meem now has a on kill effect like meeseeks (rigged...
  16. Autismo

    Completed [DR] Update dr_berlin to v8d2

    https://gamebanana.com/mods/74499 as title says, includes a new minigame taken straight from tf2ware or known as type the words (wordbomb).
  17. Autismo

    The Hale cap limitation or 44 hales only is a practice that doesn't hold up today

    Seeing the title, you've already got the general idea about what I'm going to type; TL;DR: there's a lot of things that're pointlessly redundent and backwards about this practice in an era where ff2 servers that've continued to evolve have naturally increased the hale total, the download time...
  18. Autismo

    Hale clones and potential power creep

    Hi, hello, so for the uninformed there's to be a bunch of hales related stuff coming to the server at some point in time, probably a year from now but regardless of that, when that time does come, plenty of hales are going to spike in terms of their capabilities and what they're able to do and...
  19. Autismo

    Pending [FF2] Remove the ability to nominate maps, permanently

    As the title says. you probably already understand why I would make this and why I want to do this, every day is the same repeat episode of the same maps, this just means things will be organic.
  20. Autismo

    Completed [FF2] minor existing hale ability suggestion stuff

    It hasn't even been two days since the last ff2 thread, why make another one? because I think most hales are boring, me, not us, maybe you, perhaps others but I'm not interested in hale reskins. more low quality ff2 suggestions coming your way. Simply gives him a reload ability: shovel spit...