Search results

  1. E

    Declined Suggestion for dodgeballserver #4

    I think you're underestimating the brain capacity of an average dodgeball player; it's not that hard to deduct: M2 doesn't work when not targeted You can spam M2 as much as you want while targeted Not sure what you mean by that. If stealing becomes impossible, such information would be...
  2. E

    Declined Suggestion for dodgeballserver #4

    But why bother with punishment? You can easily just add the following line to OnPlayerRunCmd: public Action:OnPlayerRunCmd(iClient, &iButtons, &iImpulse, Float:fVelocity[3], Float:fAngles[3], &iWeapon) { if (g_bEnabled == true) iButtons &= ~IN_ATTACK; if (g_bEnabled &&...
  3. E

    Declined Suggestion for dodgeballserver #4

    An alternative solution to this problem would be to remove the ability of deflecting when not targeted all together. This would, however, still create the problem of not being able to save others who are, for instance, frozen using rtd. Unfortunately, the rtd version installed on the server (by...
  4. E

    Accepted Banned

    Moar information: SourceBans: here Steam Profile: ']here GameMe: here Player has 148 hours on Team Fortress 2. And 1 previously recorded VAC-ban (277 days ago). Profile comments section contains 2 reactions accusing the player of cheating. (These users do not appear in the player's friends...
  5. E

    Completed Tf2/VSH Suggestion about hale nerf(s)

    Ok so most of your suggestion can be accomplished by simply changing cvars: hale_shield_crits 0 hale_crits 0 hale_rage_damage (def. 3500.0 - Damaged needed for Rage activation.) The jump recharge time adaptation would still require source code edits, it would seem.
  6. E

    Completed Tf2/VSH Suggestion about hale nerf(s)

    I never play this gamemode but I'll have a go at solving this ;) https://forums.alliedmods.net/showthread.php?t=146884 Seems like a cvar setting to me: hale_rage_damage (default 800) - "Damaged needed for Rage activation" not sure if that's what you mean Also a cvar: hale_crits 0 Doesn't...
  7. E

    Accepted Sticky camping: Desert Fox

    Steam Name: Desert Fox SteamID: STEAM_0:0:75843070 Rule(s) broken: Repetitive sticky camping at shutter doors (duel) Evidence: https://www.dropbox.com/s/i7tkiixpn7705p3/demo_sticky_DesertFox.dem Someone (I think it was Hoody) reported this sticky camper to FANTHOM who in turn asked me if I had...
  8. E

    But duel IS life :p

    But duel IS life :p
  9. E

    Recently joined, take care of me

    Hey Fin ::pandaspy:: c:
  10. E

    Completed Spawn vaccinator on dm_duel

    I have always felt like the duel map favors sniper gameplay from spawn. Quick access to the locker, ability to block spam by simply closing the shutter door, switching class quickly... Adding dds and vaccinator is in my opinion unfair and can be hard to deal with if the medic hides in spawn...
  11. E

    Completed Duel: sticky traps

    Thanks for your consideration. I certainly do not have hard feelings towards you, Death Stalker, as you were just interpreting and applying the rules, which is your job. You definitely didn't hurt my feelings haha, I just felt like completely banning the use of sticky traps to enforce fair...
  12. E

    Completed Duel: sticky traps

    Hello I recently received a 4h ban for using stickies, you can find the details in this thread: https://www.panda-community.com/threads/evert-from-spring-stickytrapping.10989 In the video are a medic and a heavy in their enemy's base (my base) when suddenly the medic gets killed by my sticky...
  13. E

    Evert from Spring Stickytrapping

    I understand admins are just applying the rules, but how is this fair? We couldn't even get to the first floor of our own base for 10 minutes! I can totally understand the rule about sticky trapping windows and upper hallways (since these are the only ways into the enemy building). But I don't...