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  1. m1.exe

    vsh_waterfall

    Update [0.01] : New buildings on the map. New mountains to cover the 3d skybox so it wont show any gaps (still in the works). Changed the water where blu(hale) spawns. Some new details. Added another bridge at the big waterfall. To do's : 1. Repair the 3d skybox. 2. Add more detail...
  2. m1.exe

    vsh_waterfall

    Click here! if you want tell me which photo looks better, so i can use it in my map. [Update will come soon]
  3. m1.exe

    vsh_waterfall

    Its a kill zone but i will put a teleporter so the hale can spawn and not waste a jump to get out of there
  4. m1.exe

    vsh_waterfall

    Yo this is my map that im working on for VSH or FF2... i would like some opinions from the people who created maps like these because im new to this mode Here are some photos Im working on buildings aswell
  5. m1.exe

    Declined New hales

    Hello, when i started playing the custom mode VS Saxton Hale (VS) there more bosses but here i noticed that there's only 5... so i have a suggestion so we could make a variety i hope of bosses =]. Cuddly Heavy Painis Cupcake TF2 Announcer There were more bosses like Ninja spy, Demopan...
  6. m1.exe

    Current state of VSH

    I agree with this aswell, i started playing like 3 days ago and on maps like vsh_crevice_b5, vsh_2bookfort_v8, vsh_barnnight_rerework, etc... all i see are snipers and pyros that cancel the hale's momentum and it sucks