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  1. PistolPoppinSince02

    Declined samdean's Ban appeal

    SteamID for the account I banned is here (not mentioned on the report); STEAM_0:1:556622048 SteamID for the account Banana banned is here (the one you mentioned on the report); STEAM_0:0:790217762 SteamID for your old account listed is here; STEAM_0:0:623444145 From here @Madact will take...
  2. PistolPoppinSince02

    Accepted report

    Player has been gagged. Accepted, thank you for the report.
  3. PistolPoppinSince02

    Accepted [JB US] Unwanted report against Petriik

    Accepted, thank you for the report.
  4. PistolPoppinSince02

    Declined Report on Hoovy Area

    First and foremost, apologies for the wait. There was much discussion internally regarding this report. This report is Declined. It is very difficult to accept a report in good faith when both parties involved had a back and forth. Much was said in regards to Hoovy Area's behavior, and he is...
  5. PistolPoppinSince02

    Accepted Report against RavenKissieCutie

    You provided the player's SteamID64, here is their proper STEAMID: STEAM_0:1:418108043 Make sure to include the proper STEAMID, found either on the player's HLStats page https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=1280696 or by inputting their profile url...
  6. PistolPoppinSince02

    Pending [JB] The fate of Downtown

    You dare strike against your own namesake? You'd put your own gas station to death?
  7. PistolPoppinSince02

    Pending [JB] Class chaos HG Last request

    Meh. Whatever class you get, you'll just be swinging melees at each other all the same. RTD HG is at least interesting, this is just room-temperature tap water. Pass
  8. PistolPoppinSince02

    Pending [JB] The fate of Downtown

    Man I really don't know with this one. It looks really interesting, but maybe *too* interesting. Fun map design just oozing with personality and an interesting sounding minigame list, but yeah I just don't know about it all in practice. A big place of contention is the bug mentioned, but I feel...
  9. PistolPoppinSince02

    Declined report

    Well this was an interesting one to analyze. First and foremost; 'I did a vote to force a freeday and they voted yes' is not a good look @Uncle Bob . I get it, the server is low population, but let's not just force freedays. This is such a niche situation, however, where I can see confusion...
  10. PistolPoppinSince02

    Declined [JB] allow freedays to break dispesners

    Very niche rule sure, but yeah it's there for a reason I feel. Freedays bullying the one engi on blu is something that feels very 'freeday-abuse' adjacent, and should absolutely stay KOS. Nah
  11. PistolPoppinSince02

    Completed [JB] define door glitching in the jb rules

    After sleeping on this, yeah I think I am a no. It seems entirely superfluous. I won't be upset if it passes, I don't really care about 'rule bloat' or whatever, but yeah I just don't get the need for this.
  12. PistolPoppinSince02

    Completed [JB] define door glitching in the jb rules

    "Prisoners who block pathways into / out of armory, doorways of blue only areas, medic, put someone into a corner or any other closed off area will be classed as a Rebeller." Falls under this already no?
  13. PistolPoppinSince02

    Declined [JB] Add hide Teamates command

    So this whole thread was a back and forth between two people that couldn't just list their points and move on. I see where this is coming from, I really do. Sometimes its hard to see shit in a large crowd, I get that and I've been frustrated by it myself before. For me though as Mehgend more or...
  14. PistolPoppinSince02

    Completed [JB] define door glitching in the jb rules

    Just putting here what I put elsewhere; I'll let my opinion stew but I'm of two minds; Adding an additional term to 1a Terms/Shortcuts never hurts and helps the JB learning experience for those that do immediately read the rules, BUT The rules already specify 'going to the active area of the...
  15. PistolPoppinSince02

    Declined [JB] Make Swinging Melee AFK

    Could always just say "no swinging your melee on the yellow line/insert place here", or reallow it later yeah. Its a problem not at all exclusive to the discussion at hand.
  16. PistolPoppinSince02

    Declined [JB] Make Swinging Melee AFK

    Wardens can already do this, so moot point
  17. PistolPoppinSince02

    Declined [JB] Make Swinging Melee AFK

    Jcal that's the status quo... Yes means they won't be killed unless told not to swing their melees before hand
  18. PistolPoppinSince02

    Declined [JB] Make Swinging Melee AFK

    Looking at the original AFM change thread here; https://www.panda-community.com/threads/jb-remove-afm-from-the-afk-freeze-order.31012/#post-145789 I don't know where swinging melee even became not AFK. I scoured all the previously 'Completed' JB changes since then and came up dry on the topic...