unfortunately, this isnt a plugin you can playtest on a 3rd party server. You’ll essentially be forcing the data onto itself. If we do implement it into the server, by all means we can determine a better value after a couple of days if 30 seconds seems to be too unbalanced.
Just to reiterate:
I know a current suggestion regarding the time is still going on during this, but lets act as if the timer chosen is 2:00.
If a BLU kills a RED at 1:45, the timer will now go up to 2:00, not 2:15.
The timer will always be hardcapped at 2:00. (Or of course whatever time is...
I believe the anti delay plugin is just named wrong. It feels more like an anti freeday plugin to say the least.
Rounds can progress and have blues actively hunt, but we have a plugin called anti delay? Are they delaying by hunting the rebellers?
Sorry @Mehgend .
Spoke with our resident coder, @Skull, about updating the anti-delay plugin; he said this is possible and would code it if the suggestion passes.
My proposed idea (I totally did not steal from Megan).
1. After Warden Locks, the timer begins as it would.
2. After every kill...
When the number of blues is already 3 or less, there is a high chance you’re already doing cell wars.
This suggestion is basically allowing alternatives to cell wars be played in cells while still maintaining the same restrictions imposed by the cell wars rule.
Similar to the restriction of cell wars only being able to be played with 3 or less blues.
Would allow Mingle to be played in cells the way it was designed and not in random jank locations on maps.
Allows creativity for blues.
Similar to cell wars, it allows warden to decrease # of reds and...
Would like any admin to take down this suggestion. I have came up with an alternative that would “keep the status quo” but also allow creativity. If said admin can dm me so I can upload the suggestion please and thanks.
Wanted to point out because Banana, after requesting, specified on the previous suggestion for mingle, that Mingle is now banned in cell area, rendering it basically useless.
You can still play it elsewhere, but I still wanted to let my suggestion still be up regardless.
Read the name of suggestion.
Mingle isnt official now but is allowed to be played in cell area. With this becoming one of the exceptions, why not just let all custom minigames be playable in cells and remove that rule.
Will this be 3 mins INCLUDING warden lock?
If I pick the “revert back to 3 mins” will it be 3 mins and 30 seconds to account for the time that it takes for warden lock? @Bananawastaken
“cluttering” the menu isn’t much of a point when a suggestion was posted (and passed by a lot) to help declutter and help allow us to add more LR options
We have an existing timer that slays blue team after x amount of time when warden dies?
Just copy the code that starts that timer whenever round starts to just be 5mins instead. And then the speed boost can just be a mann up mode power up effect or if there is an existing RTD effect.
I can...
I would point out that, warden dies extremely quickly during those types of days to which then the anti-delay plugin kicks in. So truthfully this would really affect Freedays for All mostly.
Maliciously playing a minigame isn't the way to go about it tbh
Regardless I would vote yes if there was an alternative for the room. As it stands, removing the minigame means we're gonna have a bunch of empty rooms in a bunch of maps.
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