This demo doesn't really show anything at all? I'm confused as to where the baiting is supposed to be, as there isn't nearly close to 175000 ticks on the demo you've provided. It's 3 minutes of gameplay I don't see Ryan baiting at all for the duration.
Can you make sure you've linked the correct...
Yeah pretty clear this isn't passing, thank you for participating in the vote. Got some better insight as to how to make hns a better experience. Thanks to everyone who left their feedback.
Declining due to poll results.
With prophunt you have to deal with rebellers first, it's a map integrated minigame, reds also cannot rebel during the timeframe of the minigame, it's a wildly different scenario despite seeming similar. reds have the choice to go get ammo and rebel throughout hns, that simply is not the case...
Force teleporting reds is just the worst possible solution. We should never force teleport reds. There's no way to truly discern rebelling reds from non rebelling reds with a plugin for starters. A red participating in a rebeller secret would be kos but they would never actually gain rebeller...
I genuinely don't see people actually just remaining hidden, but it's clear that people don't want to deal with the logistical part of it. Even though it's an identical situation of reds returning to main cell after hg. They know they lose their opportunity to get lr as soon as they decide not...
I just don't think beacon/highlight would be a good idea personally. It makes any spot that isn't through a tp or happens to be on the other side of the map of every current blue blatantly obvious and it becomes a case of who happens to be furthest away from blues at the time of beacons...
In the exact same case, if it's hide and seek why would they hide if they can just get ammo from an ammo secret. If they're gonna rebel they're gonna rebel. In this case if warden ends hns instead of there being 4 people at the end of the round who all refuse to forfeit and round timer causes a...
Hey guys, pretty simple suggestion. As it stands HnS currently is an all day round. As anybody who has done HnS before should know. 9 times out 10 either warden dies or round timer runs out.
I wish to prepose a solution to the latter.
My preposed change is that we allow blues to end Hide and...
Why... It's like you're trying to force the suggestion to go one way or another. Should've let the vote continue as is and held a runoff if deemed nessecary.
Just quickly reset the poll to include publicly visible votes.
Voting no on these tbh. The LR menu is already chock full as it is. And none of these I would really see get used at all over other typical lr choices.
I am in the camp that thinks last day warday is a bad thing in any case. Blues will literally throw rounds to ensure a last day warday. I don't want to give them extra reasons to want to do that.
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