Yeah I agree, didn't think of this angle when writting the original post.
Depending on the RED, you can get 2000 somewhat easily. The main issue is that unless they got Insurance they only keep 40 or 30% of their money after death. Comparing that to Freedays isn't really how I'd go tbh?
Pretty...
So y'all know that Miami has a money mechanic in which REDs can run around the map and gather money from various sources. They can either do that (more easily) as a Freeday or as a Rebeller. Current rules are already stating that Rebellers must be actively rebelling (aka hunting BLUs to murder)...
I'm with Pistol on this one.
Another idea would be to mention that REDs need to "actively" hunt BLUs, therefore if they're hiding somewhere other REDs can ghost them (Snipers scoping in towards WD spot would be considered as actively hunting). [Not ideal at all -- I'm just throwing it out there...
As someone who was there, I can also attest that rdneal710 caused multiple forced freedays due to him not giving any orders before 9. I even asked him to go to RED until he knew the basics of what to do as Warden and he refused, stating that he "needs to learn how to warden".
Miami is in the top 3 maps in the current rotation alongside Mayan and Nightfall. (Despite Nightfall having THE WORST Warday holdout spots ever like Jesus... xD But it gets a pass because it's the first map I ever played JB on :3)
Perma-Rebellers are boring. Actually frequent Rebellers are...
I don't really think it's necessary despite the same rotation of minigames getting played (Obby, Climb, Sweeper) for multiple rounds, if it bothers you that much you should just join BLU and force Warden like Knyght said.
EDIT: Another thing I forgot to add was that if you ask the REDs what...
Miami! I love the aesthetics, the uniqueness of the map's main mechanic (money) and the minigames are fun as well. It's just a little sad that the games furthest from the Cells aren't played that much. I also feel that it's fairly balanced for both teams so that's another huge plus. :D
We remove crossroads we remove all mario maps as well. they're besties. Afterall everytime Crossroads gets voted its actually just a mario map in disguise.
to the moderators no harm done if you wanna delete that joke of a post.
There was a few times we had 3-5 people spamming cw in chat when the server was fairly full a few weeks ago, been too busy IRL to play lately so idk if it's still happening though.
Nah, let's not ban the only reason why some teams of BLUs get to have successful rounds. Cell Wars is too big of a JB pillar for it to be removed because people are crying that it gets spammed or that they get stuck in spectator for 9 mins. Also... I'm sorry but if you play JB expecting to...
The thing we need to remember (in my honest opinion) about those two minigames is that they are intrinsically connected to Favoritism.
Favoritism cannot be separated from these games due to their very nature requiring a majority vote. If one wants to truly and fully avoid any form of favoritism...
I think that just cracking down on the two minutes for DR starting to actively getting enforced by Admins and Guards is more than enough. If people still complain about it being too long we can just reduce the DR time to one minute, maybe? Before someone brings out Unfair Trivia, that shit...
Awww damnit! So close!
Edit: I don't even die fighting someone I die to my own shame after killing Awdryfei. Sorry homie I didn't mean to. And to believe I mostly pacifist'd my way to there... lol
Thought I'd provide my own POV of that sign warning. Thanks for making the report, man, I completely forgot to grab a screenshot of the sign (when he died) as well as his SteamID. q3q
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