Autismo
Well-Known Member
- Joined
- Mar 19, 2023
- Messages
- 181
You can tell by the title that these are big change suggestions towards the general experience for the game, nothing short of it, reasoning as for why I'm posting this:
- Weapons on the red side currently have to be nerfed adruptly to keep the hale experience squeaky clean, thus watering down the experience
- A quarter or a third of the people who play, from experience and seeing it, opt out of playing hale due to how harsh it can feel
- Taunt crits serve as enchancers for weapon output, making weapon balance harder as a result
- The player slot size from a personal side just stems from wanting to see more activity, panda has enough commoners on the server to fill it out to 32 players on good days, with what I'm already proposing this can easily be worked towards to make the hale good enough to warrant it
- Hitscan for a good portion of the weapons that use it can stop a hale in their tracks, this is a means of counterplay but again the hale experience; Sentry knockback is the one the biggest contributors towards this issue, if a way is found to address this then it should be done, it would make the experience way better for hales and that's something I can from experience with one FF2 server I used to play on.
- The hale HP formulas will be creased by x1.7 to x2.1 depending on the hale in question, this depends on what the hale can do; This change will make hales into tankier bullet sponges and really hard to kill but increase the potential retention of people playing hale and opting in for it by making it a more light hearted experience
- Taunt crits getting removed as a means to exercise better weapon changes, currently weapon performance stems heavily from this and inflates it as a result; Taunting is a risk vs reward type of gameplay with a good deal of downtime with each taunt performed and this is best abused by better players usually, it is.
- Increasing the player slots from 24 to 32 is just a personal foot note of interest, hales could further be tweaked towards these changes which would hamper the red side experience on lower player numbers but make for better takes for higher counts.
- Hitscan is obnoxious to deal with because there's no way to deal with it, there're people on the FF2 that exercise better aim/DM than others and hitscan currently serves as the forefront for hale negation, not projectiles.
- Weapon changes get suggested, usually very strong ones or hales that have insanely strong kits
- People complain about said weapons or said hales being too strong
- Said hales/weapons in question get nerfed or guttererd, or reworked/removed
- Repeat step one for any changes
- With how FF2 works currently this cycle won't end as long as "balanced" gameplay is held as the norm

