Recent content by Nergal

  1. Nergal

    On Hold [VSH] Perhaps it's time for VSH2?

    Nice to know all my hard work making VSH2 into a custom boss engine was a waste. VSH is just a name for a boss mode, why separate one boss mod as "classic" but another one as for custom things when they can ALL be custom? Makes really no sense or logic beyond symbolic. VSH2 always uses blue...
  2. Nergal

    Declined Upgrading to VSH2

    none taken, it's just an option for communities that want to switch over from FF2 to VSH2 but they don't want to lose all the FF2 bosses they currently have.
  3. Nergal

    Declined Upgrading to VSH2

    That's why VSH2 can run FF2 bosses with the compatibility plugin right? Also from its README + Alliedmodders page:
  4. Nergal

    Completed Re-Updating FF2 US

    Concerning what Project Potato is saying, VSH2 does have an FF2 compatibility plugin where an addon plugin makes FF2 code calls using VSH2 as the backing plugin but it only works for limited set of forks of FF2. In terms of replacing FF2 with VSH2, I understand that it's not easy to just...
  5. Nergal

    Declined Upgrading to VSH2

    Sorry to necro this thread but I wanted to mention a big enhancement update I did for VSH2: Added 3 new events: 'OnBannerDeployed', 'OnBannerEffect', 'OnUberLoopEnd'. Added new convenience method: `GetTFClass`. Slightly reformatted Heavy Shotgun Healing code to be more readable. Added error...
  6. Nergal

    Declined Upgrading to VSH2

    nah. The clip shows 40K HP because that server has a VSH2 addon that universally modifies boss health with their own custom health formula. I know this because their server manager asked me for help in achieving this.
  7. Nergal

    Declined Upgrading to VSH2

    The boss health bar from the first video is a custom HUD from the player recording. The first video, besides the visuals, is a good example of VSH2 on its own as well. I don't have video or screenshots as VSH2 without any customization and modifications visually looks and feels no different...
  8. Nergal

    Declined Upgrading to VSH2

    I want to add some videos showcasing VSH2 across a few communities: A quick note that these videos use some custom, player-side or server-side content that isn't included nor affiliated with VSH2. Skial VSH2 HHH Jr Gameplay: FF2's BlightCaller (VSH2 port) - TFF community Genos from One...
  9. Nergal

    Declined Upgrading to VSH2

    That you're right about. No amount of code can fix that.
  10. Nergal

    Declined Upgrading to VSH2

    If it's more complexity, then how would it have the cookie cutter methodology of FF2? FF2's cookie cutter methodology is because it's nearly impossible to have a boss with custom mechanics, the most custom mechanics you can have is from rage which is really limiting if you think about it. Here...
  11. Nergal

    Declined Upgrading to VSH2

    Except that your first argument is moot by two points: 1. the fact that VSH2 is in very active development 2. VSH2 uses as little dependencies as possible, so even if a TF2 update rolls out, it has a reduced chance of breaking. Not to mention that optional dependencies can break without VSH2...
  12. Nergal

    Declined Upgrading to VSH2

    with two cvars (one that enables random multibosses & one that limits how many), When a single boss has been selected, the boss selection event is fired which then processes to do random multibosses. It typically works by selecting the next players in the sorted queue list and make them as a...
  13. Nergal

    Declined Upgrading to VSH2

    you can have multiple bosses in one round. They can be ANY combo of bosses as well.
  14. Nergal

    Declined Upgrading to VSH2

    Nope, you just need some decent coding knowledge (or DM spam me on discord ;) ) Bosses are created as their own plugins which then hook to VSH2, thus you can add/remove bosses via plugins. By convention and organization, boss modules are usually named like `vsh2boss_bossname` and addons like...
  15. Nergal

    Declined Upgrading to VSH2

    Yes I mentioned this. VSH2 was in open beta at the time and one of the reason that it drove players away was because Skial's VSH had modified weapons and VSH2 didn't have the weapons modified in the same manner, so they were upset. Many of them did not leave though and voiced their concerns...