A Rocket reflected once is never gonna be 250mph, and I'm not saying it's how many times you as a single player has reflected the one rocket in play.
I'm talking the amount of times the rocket itself has been reflected before it kills, and yeah it's not needed by any stretch but that's just a...
Sorry I don't think I explained right in that case.
No, I don't mean a total amount of reflects, I mean in the life of one rocket.
E.G: "LazyFecks Died to a Rocket travelling at 195mph (15 Reflects!)
EDIT: Total amount of rocket reflects can actually be tracked per server VIA HLStatsX :P
I mean yeah you can just count it but it's not as convenient when you are trying to focus on tracking the rocket and while you have music playing too.
It's just more information that I think would be nice to have.
Hi, My name's Amelia and I play dodgeball, good sometimes too!
Come teach me how to play it because I have little to no idea how to beyond "don't let the rocket touch me".
Ciao.
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