Recent content by KronKrian

  1. KronKrian

    Awaiting Feedback [SERVERS] Fix/Change the map voting system.

    That's not a fix. It's abuse of a system that, in the first place, wasn't designed to be used like that.
  2. KronKrian

    Awaiting Feedback [SERVERS] Fix/Change the map voting system.

    In that case, it would be much better to just move the voting from the 5 minutes till the map is to switch, to the end of the last round on said map. That way people won't just press 4 to get the menu off their screen, though I suspect map voting would have to be 1 off so that there isn't too...
  3. KronKrian

    Awaiting Feedback [SERVERS] Fix/Change the map voting system.

    What I am referring to specifically is the revote result if the two maps are split evenly in terms of votes. It's stupid that the last vote decides the map in such situations, even if the occurrence isn't that common. I'd suggest that in such situations, another revote starts if the first one...
  4. KronKrian

    VSH Balancing and Suggestions: The Prelude

    This has been Panda's main issue since forever, honestly. The "TF2 syndrome" of radio silence and negligence. Kevin if you are reading this, no disrespect to you, but either: - Get your shit together and dedicate your time managing the site and the servers - Outsource the work of managing the...
  5. KronKrian

    VSH Balancing and Suggestions: The Prelude

    Tbh there's been endless talking about Sniper nerf and barely any action. Some worthless class limit of 4 which sure, it handles the groups of people going 8+ snipers at once and shaving 4k off of the Hale's health right off, but that still doesn't address the actual problem with sniper which is...
  6. KronKrian

    Completed [VSH] Update vsh_weaponsdepot_final to vsh_weaponsdepot_redux

    A yes from me. Regarding the medic team abuse, I've already said my piece on it - If you catch them early it's easy to crush the strategy then and there but otherwise it's very broken and needs to be at the very least covered by some of the rules (like actively deal damage to hale/support your...
  7. KronKrian

    Completed Crack down on Pyro's airblast in VSH

    Tbh I will be honest, I proposed the second mainly because I heard some rumors of "VSH2 coming soon" being tossed around and thought that maybe something like this could be made into a thing, if not in the current version, then maybe on that? I don't know to what extent Kevin and other devs have...
  8. KronKrian

    Completed Crack down on Pyro's airblast in VSH

    Two is more acceptable, but I think we should focus on the actual problem with Pyro, which is the airblast mechanic. Also, I think you misunderstand why people don't play Hale. While there might be people who don't play Hale exclusively because of Pyro and Sniper, most people simply don't...
  9. KronKrian

    Completed Crack down on Pyro's airblast in VSH

    As much as I hate Pyro and as much as I want to see him irrelevant, I don't think that limiting the class to a single Pyro at any given time is a good idea. Sure, it will significantly improve the quality of the game as a Hale, but the measure is very restrictive and almost completely eliminates...
  10. KronKrian

    Completed Crack down on Pyro's airblast in VSH

    I don't think that this would work by itself, given that Engineer is ran almost full-time regardless of the map, and even if it did, I feel that we are just gonna have ourselves a new breed of pyro which just uses flare gun to jump and cycle through health and ammo packs while stalling out the...
  11. KronKrian

    Completed Crack down on Pyro's airblast in VSH

    Before I get into the nitty-gritty part of this post, I'd like to make some things clear. I acknowledge the fact that plenty of discussion regarding knockback in VSH has been had on these forums already, mainly revolving around Sniper. The topic has been, as far as I understand, very much...
  12. KronKrian

    Completed VSH/FF2 Map Removal Megathread

    I agree with you. I don't think the majority of these maps are bad, despite never having played on most of them. It's that people like the same couple of maps (some of which I already listed. I also forgot to add fortdesk in there), and want to play them on repeat over and over. Maybe a better...
  13. KronKrian

    Completed VSH/FF2 Map Removal Megathread

    I completely agree with this proposal. For all of my time on the server, I've never actually played on any of these maps more than once or twice (exception being peaches_castle), hell, the majority of them I have never played on at all, though that might be due to the fact that people like to...
  14. KronKrian

    Pending Add an AFK Manager to VSH and FF2

    I agree with this too. It's very frustrating to see someone occupying a class with a limiter and for them to just sit afk. It's also just very shitty in general to have someone occupying a server space without utilizing it in any way (that goes doubly for when a given server is full and there is...
  15. KronKrian

    Accepted Kron Admin Application

    Fair enough. To be quite honest I didn't even knew panda had a forum like this until today when one of the lads over in the server told me about it in regards to what I can assume was a cheater with a weird ping contrast between what was showing on the scoreboard and what was showing when you...