Recent content by Heavy

  1. Heavy

    Awaiting Feedback [FF2] Replace Hatsune Miku with MLG Sniper

    Provided a fix is added for the camping issue as the main post hadn't specifically specified such a fix/change
  2. Heavy

    Awaiting Feedback [FF2] Replace Hatsune Miku with MLG Sniper

    Although yes it is similar to MLG spy in theme, It's different in the sense it's practically a reintroduction of spyper, except it have been changed to resolve the camping issues spyper had. It essentially is an improved spyper. And compared to the boss it is replacing, Miku can be annoying to...
  3. Heavy

    Awaiting Feedback [FF2]Changes and nerfs to the Backstab and Market Gardener

    Heavy has acknowledged the fact the deadringer is the only watch spies use, but there remains a risk factor gap between trolldier and spy as the trolldier immediately leaves the immediate facility of the Boss upon rocket jumping but, Spy still has to run away like itty bitty baby man, this still...
  4. Heavy

    Awaiting Feedback [FF2]Changes and nerfs to the Backstab and Market Gardener

    Heavy thinks backstab should be higher than market Gardener, on the sole reason that is the Spy's only means of dealing damage without a Krit Revolver, Soldier on the other hand has a rocket launcher and, risk is far lesser for a soldier as they can just rocket jump in, miss, then get out...
  5. Heavy

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    I don't think we should discuss potential reworks here, The point we should be trying to make is that Major Crits shouldn't be removed for this boss.
  6. Heavy

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    Which makes sense to replace those bosses more than replacing a unique boss like major crits as they have already been voted upon to be replaced. Furthermore I agree with Autismo when he says that the boss can still be reworked to be better, I don't believe a purely market gardening orientated...
  7. Heavy

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    Some people have pointed outside this suggestion that other bosses like Hantsune Miku is already due for removal so there isn't a reason to remove Major Crits. This is a good boss suggestion, but Crits shouldn't be removed when other freaks are already being removed and others do deserve to be...
  8. Heavy

    Completed [FF2] Blightcaller

    Is nice
  9. Heavy

    Completed [FF2] Blightcaller

    Heavy agrees with the fact that many freaks are the same. Though if there is a genuine restraint on boss number, and if a work around methods like boss packs is not on the table then I still believe there are better candidates for removal than blightcaller as AssPancakes, mimicer, Fenpyro, human...
  10. Heavy

    Completed [FF2] Blightcaller

    We can still have Blightcaller whilst adding new more unique hales, and as far as Blightcaller goes, I think it is safe to say he is more unique than most other bosses like Painis Cupcake and Ass Pancakes currently on the server. But I do agree that adding bosses with more distinctive traits...
  11. Heavy

    Completed [FF2] Blightcaller

    I do not disagree with this as in terms of gameplay as Super Jump would definitely be more complimentary to the proposed changes to Blightcaller's abilities. I just was advocating that the teleport ability remain purely out of freak's background, as I admired the fact that the freak was...
  12. Heavy

    Completed [FF2] Blightcaller

    Heavy Weapons Guy thinks he should specify invisibility should be it's own ability, and invisibilty should require a lot of damage to have been dealt, whilst diseasesed touch and flame should be the least expensive (but still moderately high) and invincibility in-between.
  13. Heavy

    Completed [FF2] Blightcaller

    I disagree with sniper, more boss diversity is nice. What doctor needs is a nerf/rework. As ourtright removal seems kinda of radical as boss has mechanics which can work, they just need tweaked. Main issue of blightcaller was the invisibility on teleport and the general issues of having timed...
  14. Heavy

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    Is Good, Many Thanks!
  15. Heavy

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    Heavy thinks this must be balanced by reducing healing and overheal from Medics, as Heavy fears that Medic and Demoknight combo being too powerful with overheal. If we are to make DemoKnight more independant than we must make dependence on Medic less viable, as if we do not Demoknight will be...