- Joined
- Feb 27, 2022
- Messages
- 506
I've been putting this one off for far too long now because I know it will ruffle some feathers.
I and many others, want this map gone for many many reasons. For a divisive map such as this, I do want to go over my personal reasons for this maps removal.
Firstly, the good;
Lotta reading here, so thank you for making it to the end. Had to do the topic justice, and like I said, its a thought I've been holding off on for at least three weeks now.
I and many others, want this map gone for many many reasons. For a divisive map such as this, I do want to go over my personal reasons for this maps removal.
Firstly, the good;
- Miami visually looks amazing.
- The vibe and theming of the map is phenomenal.
- Many minigames on the map are very unique, some of which are exclusive to Miami.
- Common minigames featured on many other maps are given a special Miami spin (GunDodge,Race,Volleyball,etc)
- Custom guns and upgrades are fun, albeit not balanced in the slightest. Balance isn't the point, they are fun!
- The layout is gigantic with far too much cover. There are too many turns and avenues to the point where rebelling is far too easy.
- Due to how easy it is to initially rebel, rounds will often end in manhunts that kill the pace of the game.
- Half of the map is almost entirely unexplored. Since Blus expect Reds to run and often cannot prevent them from doing so, Blus very rarely deign to go beyond the spawning side of the mall.
- Miami is consistently a server killer. Someone could compile the data, but even anecdotally we all know this to be true. A 20+ player server can quickly dwindle to below ten or even nothing when Miami is chosen.
- People do not want to play Blu on this map. The lack of want to be on Blu leads to tiny, or non-existent, Blu teams. Few Blus means boring rounds for Reds, both those trying to earn LR and those rebelling.
- The Money System. The Money System (or just M.S from now on) breaks this map in half. Miami being a server killer is because of the M.S. The M.S encourages Reds to delay as long as possible to collect or gamble as much money as possible. Freedays are chosen and used to money farm and break the balance of the remainder of the map. Conversely Blus are encouraged to be more trigger happy to collect Red's money. Rather than letting off small things, Blus are incentivized to kill every Red that slips up. The M.S creates a very punishing consequence for dying. Reds and Blus alike will do whatever they can to weasel their way out of DRs to save their money as death divides their money by a hefty chunk. The M.S therein causes many toxic dynamics completely alien to any other map in rotation, applying so much pressure otherwise absent in JB. Were the M.S gone, Miami would be a flawed (as seen above) but pretty good map in my opinion. The M.S encourages behavior that I believe is counter to Panda's ethos and actively diminishes players enjoyment while on the map.
Lotta reading here, so thank you for making it to the end. Had to do the topic justice, and like I said, its a thought I've been holding off on for at least three weeks now.
