- Joined
- Oct 31, 2023
- Messages
- 70
I feel like its been long enough for this map being gone from the server. Aztec has tons of minigames for reds to play and many secrets to rebel with.
we have area 17 in the map pool with a more confusing layoutAztec has tons of minigames, a lot of whom are pretty fun, but it's seriously hampered by a confusing layout that nobody can seem to memorize.
(Adjusted the poll to show who voted).
You would be surprised as to the number of minigames on many maps that have logic copy pasted from other maps. Many new mappers copy minigame logic from older maps, and there's only so many ways you can do the logic for basic games. In the case of Aztec, this was the mapper's first map so it's unsurprising. If the person it's pasted from doesn't complain then it isn't a problemMy sole issue with this map is that, from what I've been told. Most of it's minigames have their code directly stolen from another map. If somebody can confirm this, I don't think it's appropriate to add this map back.
ill have you know i made jb_bunker's minigame logic entirely from scratch, tyvm!You would be surprised as to the number of minigames on many maps that have logic copy pasted from other maps. Many new mappers copy minigame logic from older maps, and there's only so many ways you can do the logic for basic games. In the case of Aztec, this was the mapper's first map so it's unsurprising. If the person it's pasted from doesn't complain then it isn't a problem
Mehgend said:
I have no idea if this is just me, but can anyone else just not navigate this map at all?
Lambda said:
Nothing in particular would be lost, I feel, (...) everyone leaves as soon as the server switches to this map. It's super boring and comes across as downright filler.
Medic#1964 said:
(...) and the games are kinda mediocre
PistolPoppinSince02 said:
There are really good minigames on this map, they're just too inconvenient for lazy blus to go and actually play. The hallways help mitigate the claustrophobic nature of the map, but some more breathing room for rebellers would be nice. I personally like the map a lot, but a redux of the geometry and minigame placement would be very nice.
Personally in favor of keeping the map for the minigames alone, but I wouldn't be too torn up about it leaving either.
Nergal said:
Pros:
- Unique atmosphere
- Great for hide and seek
- Has a wheel that can help indecisive wardens choose a minigame.
- Fun Mario Circuit-inspired race course for karts.
Cons:
- Confusing layout, even with the map.
- Thanks to the confusing layout it's uncommon for wardens to do minigames beyond the first hallway outside cells.
- Cell secret hole is extremely campable by Spies who can just sit at where the hole lands and backstab any BLU that falls in, and would be outright overpowered for them if not for the ability to break open the exit to the hallway outside cells from the outside (and even then, many BLUs may not know they can break the exit from the outside).
- Teleporter that connects BLU-side Temple Run and the main area can also be too easily camped.
- Surf is too difficult for many REDs due to being a long consecutive series of slides above a lava pit that leads to instant death.
Put some respect on area 17’s namePlease don't grab your pitch forks and torches when I say this, I loved this map. Granted, It can be really confusing and very compact given that it is entirely indoors. My love honestly just comes from the minigames. I'm the type of player who thinks minigames are a strong determinator in the quality of a map, and I honestly thought Aztec's were really fun.
Also I don't really see the issue with having it rotation. I feel like if it gets negative reviews then It just wont be played, and if it is just RTV it. Not that simple I know, it's just generally speaking. Also, why haven't we removed Area 51 if we removed Aztec?![]()