Jiji
Well-Known Member
- Joined
- Oct 25, 2020
- Messages
- 898
Hi, so this week I wanted to post a suggestion about updated military area that mainly includes some additional optimizations, but I got some additional ideas that I need feedback on. The map update would obviously affect FF2 too but I decided to post it here.
Gonna tag some VSH/FF2 players that can give their feedback on this if they wish: @Darky @Chae @Magglet @Seelkadoom @TWC @ImJustaTiger @Aerial @UberMedicFully @Loki. @jotaro @blood3y @Scudi37 @BrAvO @Popcorn003 @XTreMe
1. Reworked ramps at the end of the map near hale's spawn - https://i.clouds.tf/a0gz/kifc.jpg
2. Removal of the invisible wall above the middle tower?
3. Red spawn updated a bit - https://i.clouds.tf/akvo/q23u.jpg
4. "Fixing" the water tower so you can no longer stand inside of it?
5. Removal of those little pyramids near hale's spawn? On FF2 I don't see this very often but on VSH pyros can just airblast the hales into the corner so they can get goomba'd and killed easily.
If you have any other ideas comment below
Gonna tag some VSH/FF2 players that can give their feedback on this if they wish: @Darky @Chae @Magglet @Seelkadoom @TWC @ImJustaTiger @Aerial @UberMedicFully @Loki. @jotaro @blood3y @Scudi37 @BrAvO @Popcorn003 @XTreMe
1. Reworked ramps at the end of the map near hale's spawn - https://i.clouds.tf/a0gz/kifc.jpg
2. Removal of the invisible wall above the middle tower?
3. Red spawn updated a bit - https://i.clouds.tf/akvo/q23u.jpg
4. "Fixing" the water tower so you can no longer stand inside of it?
5. Removal of those little pyramids near hale's spawn? On FF2 I don't see this very often but on VSH pyros can just airblast the hales into the corner so they can get goomba'd and killed easily.
If you have any other ideas comment below