I believe having rules that are similar for similar situations is helpful for new players too.
While I do agree that having similar rules for similar situation is a nice thing to have, I don't agree with that we should balance/change the game mode for newer/less experienced players or the (even though they don't really exist since JB isn't that serious) The Most Experienced/Skilled players. I believe we should look to change the rules for the average player who is experienced enough to win LR occasionally, but won't go on 5+ LR chain and has a basic idea of rules and an idea of how the players act
1. outline a larger issue, or 2. to fix a major problem, so unless the suggestion offers to fix a problem I don’t see it as worth the breath.
I agree that this change is in of it self, not the most flashy or impactful change, I do believe this does tackle an issue I've been noticing with JB ever since SS was restricted, and its suggestions that serve no other purpose but to simplify and remove mechanics that could be seen as annoying, some examples were the SS ban, This suggestion, the recent disco ban thread (IK its prob gonna be declined but it got imo a shocking amount of people wanting to ban it), and the attempt to have scoping/revving not count as baiting, I believe that this has started a bad trend of making the game mode easier for the sake of convenience and I while I don't think it would ever go as far as to completely rework JB, I believe it could go as far as to where the game becomes more stale and boring due to more mechanics/minigames we are fine with RN will be seen as unfun/horrible in the future since we banned or restricted anything worse so they seem bad in turn. a yin needs a yang and vice versa
If you are aware you need to know the rules to play on the guard team, don't read the rules, then play guard anyways it is not our problem nor should it be anyone else's. We shouldn't cater to people who don't care.
the type of players I was referring to were players that had either skimmed through the rules, had played on previous servers, or had learned the rules through time on red. I was definitely not referring to people who join blu immediately and rewardens, rather a newer blu who just happens to make a mistake such as an accidental freekill or forgets/overlooks a rule such as stating elimination in trivia
but that's not a reason for why every other game also needs to have RNG
this wasn't my original point at all, it was that things sucking shit is not unique to CC and you could argue that it could apply to everything if a blu tries hard enough. I believe removing minigames based off of the amount of fun you have in it is a wrong way to look at it, cause I hate minigames such trivia, soccer, Death Run, Star Pit, and most RNG games, but I believe you should only ban minigames that either are inherently broken (old bonzo below) or break the server rules (4 corners on volcano), obviously this is just how I view it and is a spooky opinion (IK CC isn't a minigame in of itself, but it changes most minigames enough to where I count it as its own separate thing)
Sweeper doesn't come attached with the knowledge that at any moment a single button press in the warden menu can result in you getting pushed off without you actually doing anything wrong.
There might not be a giant sign that says "CC may be turned on at any moment, be warned" however to make this claim to me is to also say that people won't learn or adapt from things which I don't find true
(for context the map I'm about to talk about is from SZF which simply is just L4D2 in tf2)
as you might be able to notice, there are landmines everywhere (which do extend a bit outside of the picture but this is where you start) and these one shot you via stepping on them, generally when we go to this map in the first round around 6-8 people will die due to them without interference from the zombies in a 30+ server and upon the last round it will generally decrease to around 3-5 people dying to the mines
the comparison that I'm trying to make is that while mechanics like these will initially trip newer players up, But People will eventually adapt and learn how to either not step on the mines or how to stay alive with CC whether planned or random. obviously this opens up another can of worms about whether its better to balance JB for more frequent one off players or dedicated regulars (which I don't really feel like arguing about in my head till 2 in the morning)
Im positive half the people don't know what they are agreeing on
I'm 100% positive the only people who would vote yes on this never play red team and force warden every round.
i just wrote like 2 monologues worth of reasons why I don't agree with others opinions and their reasoning