w.i.p Jailbreak map (1 Viewer)

Semicolon backslash

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#1
As requested by @Husky here is the bad jailbreak map I am making, but I guess here is jb_secure

note: I have done little to no textures so its going to be really orange/grey
e81008aae5d3ceaed8e7a48cf889f915.png
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137e7ba55876141e7748c5324c002335.png
a138eab7adfd6b872e456c6faa66ecd5.png

Minigames done/wip

9square:done
deathrun with motivator: done
sweeper: done
obby: done
Listed in priority

Vs. sentry
Trivia
Arena
climb
Some warioware style game
speedrun
diner
theater
Danger below
Russian roulette
Soccer

Thats all for now I will periodically post updates to it here, If it looks terrible blame my inexperience in hammer. This is literally my second map attempt using hammer.
 

Husky

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#2
As requested by @Husky here is the bad jailbreak map I am making, but I guess here is jb_secure

note: I have done little to no textures so its going to be really orange/grey

Minigames done/wip

9square:done
deathrun with motivator: done
sweeper: done
obby: done
Listed in priority

Vs. sentry
Trivia
Arena
climb
Some warioware style game
speedrun
diner
theater
Danger below
Russian roulette
Soccer

Thats all for now I will periodically post updates to it here, If it looks terrible blame my inexperience in hammer. This is literally my second map attempt using hammer.
where did you copy this all from? :kappa:
 

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#3

Zeprus

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#4
Nice texturing
 

Husky

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#5

Semicolon backslash

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#6
Smol changes

Almost done with vs sentry (gotta add blu side)
removed the moving obby platforms due to it crashing the game will add back later.
in obby there is a cheat involving the lasers that lets you skip almost the whole course debating if I should leave it in as its pretty funny
Resized deathrun lasers and recolored them red.
Have an example texturing of spawn of what the theme of the map is going to be like
a071c6bf208f1241038f518dc2a5c288.png
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known issues:
huge skip in obby
armory lifts aren't two way
no blue side for vs sentry or obby
sweeper doesn't stop instantly and teleport doesn't turn off
Bomb in deathrun doesn't have collisions
Half of these issues were just fixed while typing this but I'm too lazy on getting another bsp

but other than that enjoy a map download
https://www.dropbox.com/s/b0tlqvoah4z4cfs/jb_secure.bsp?dl=0
 

Husky

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#7
wow what a map
 

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#8
oof I grabbed the wrong bsp (you got attempt number one of a map before it got corrupted and lost basically everything)
this should be it
 

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#9
looks like a spiritual successor to jb_snowballs
 

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#10
Smol Necrobump update

Added a barely working trivia
Added a mini medic to armory
Added blue side vs sentry
Added some sounds to deathrun
Attempted to make sweeper stop instantly
Made sweeper start on a delay
Removed obby skip
Replaced obby's moving platforms with bhop ones
Replaced those random grey platforms in obby with a moving one
Fixed all previously known issues (minus the lack of blue side obby and the amazing textures)
Fixed 9square button being weird

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Not going to be a download for this one maybe next time.
 

Monster

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#11
jb_secure? More like jb_orange amirite Lel eggs d
 

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#12
Update:

Overall map design
Started working on texturing the thing now that I found some suitable textures although its still a pretty plain and ugly map as of right now

Added second floor nothing there yet though it will be less linear that the first and will include teleporters and stairs as ways of getting up to it.

Armory doors that directly go to this second floor have been added


Minigame adjustments/improvements

Sweeper changes:

Sweeper now starts and stops immediatly

And reds get teleported to a small room instead of the corner

Obby changes:

Added blue side

Added small surf part to obby

Misc changes:
9square platforms now dissapear instead of lowering
Added sound effects to bomb in deathrun

Next major additions
After I finish these I will put out a bsp for A2 to try out

Finish texturing
Add arena pit
Add climb
Add teleporters and staircase to second floor
Spice up the lasers in obby
Fix the end teleport in deathrun

Also gamebanana page
 

Rivers

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#13
Update:

Overall map design
Started working on texturing the thing now that I found some suitable textures although its still a pretty plain and ugly map as of right now

Added second floor nothing there yet though it will be less linear that the first and will include teleporters and stairs as ways of getting up to it.

Armory doors that directly go to this second floor have been added


Minigame adjustments/improvements

Sweeper changes:

Sweeper now starts and stops immediatly

And reds get teleported to a small room instead of the corner

Obby changes:

Added blue side

Added small surf part to obby

Misc changes:
9square platforms now dissapear instead of lowering
Added sound effects to bomb in deathrun

Next major additions
After I finish these I will put out a bsp for A2 to try out

Finish texturing
Add arena pit
Add climb
Add teleporters and staircase to second floor
Spice up the lasers in obby
Fix the end teleport in deathrun

Also gamebanana page
Are you gonna have any test mappers anytime soon
 

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#14
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#15
Maybe add an outside area to the map with a skybox.
 

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#16
Maybe add an outside area to the map with a skybox.
As of right now I don’t see the map having a skybox (not very secure judging by the fact that the map is called jb_secure) but if enough people want an outside area I might add it.
 
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#17
As of right now I don’t see the map having a skybox (not very secure judging by the fact that the map is called jb_secure) but if enough people want an outside area I might add it.
It just makes the map feel cramped without an outside area.
 

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#18
due to real life stuff and taking a small break from tf2 I haven't been working on secure as much but now I'm back and I've added some stuff

First of all been starting to work on the lighting not great but a start
20181027104402_1.jpg
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Next I added teleporters to second floor only blues can go through blue side teleports but anyone can go through red side
20181027104508_1.jpg

Finally I started on theater since it doesn't take up much time to make I'm debating on combining the theater and diner games since their basically the same game.
20181027104347_1.jpg

oh yeah fixed end tele in dr and map now runs arena gamemode.
 
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#19
due to real life stuff and taking a small break from tf2 I haven't been working on secure as much but now I'm back and I've added some stuff

First of all been starting to work on the lighting not great but a start

Next I added teleporters to second floor only blues can go through blue side teleports but anyone can go through red side

Finally I started on theater since it doesn't take up much time to make I'm debating on combining the theater and diner games since their basically the same game.

oh yeah fixed end tele in dr and map now runs arena gamemode.
Could you maybe give out a map download? I'd love to explore the new changes.
 

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#20
I hope to playtest the map in an actual jailbreak round soon. Expect me to start asking for playtesters in a week or two. (and by doing so you get free map download)
 

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